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Re: Question to people who have been around longer than I
>
> 1) With the success of Centralia, and to some extents Adaleia and
> Geleia, is it feesable, with unified GM effort, to bring Rugtero up to
> Karfelon weight in the game setting? Why/Why not?
a) forwhoever takes the wheel, be ready to take a lot of shit and
backstabbing, but ignore it and press on. Its worth the
effort.
b) Feesable? Sure why not? Hope ya enjoy typing though. Further find
people who will stick with it and get the stuff they promised
done.
>
> 2) Is there interest out there in running adventures with an
> underlying goal of re-building the sea wall? Why/Why not?
re: Sea Wall: I think several people have attempted to do this but
it got shotdown/ignored/forgotten quickly. Also, to what
point would it serve? To get more land for Lojem to adventure
on? It'd be years/decades before the thing was done, then
years beyond that to pump out the water, then more time
beyond that to get the place habitable unless it started
spawning monsters like some video game for unknown reasons.
That could be interesting, but you are talking about a SERIOUS
investment of game time and plotline. Further you'll nullify
Rougtero in the end as Rougtero is quite far inland from the
old shores of lake Alfrego.
Don't get me wrong, it could be cool, but its gonna take some
serious dedication to track all the stuff that gets done by
people and actors. Be wary of what you set out to create it
could be a shitload of trouble.
>
> 3) Are there retired characters and GM actors out there that can
> contribute to rebuilding this setting, and that may be made public domain
> so all GM's running Rugtero can use them?
Only group of actors I have left around there is the Forge(the
mage's guild a week or two to the south), but they are about
to pack up and leave. The area is just too damn dangerous,
and they have about all the money they need and have found
better locations for an enclave.
So to answer your question, no, I don't have any that would help
out. My other actors are dead.
>
> 4) Would it be possible to write summaries of adventures within a
> week or two of them being run so they may be posted to the list? At the
> very least, an account of what was done in town so that GM's can work
> other adventures into the background of the ones they run?
This is a bitch and a half to encourage folks to do. Been trying
too for awhile now. Its great if you can get it done, but a
complete whore to get done. Hince why I try and go on every
Geleia game so I know what goes down somewhat.
Also Geleia is still small enough that its easy to keep track of.
Myself and Jevan still come up with the main plot points, though
I hope others are going to contribute more. I know Rick has
some stuff in the cookfire that has a great deal of promise, and
I think Sean was tossing something around.
The easiest part of it seems to be to have well established
actors/settings/locals. Keep people abridged of the overt
actions of these people so they can react appropriately with
actors for their actors based on the knoweldge their actors
would have.
>
> Example, Either the Hellfire Club, or the Spec Meteor was blown up about a
> month (real time) ago. I've heard both. Which one is it? Who has dibs
> on the property? Who was killed? Is there a reward or bounty out there
> for information? etc.
Campaign coordinator for Rougtero was informed. Details got
mixed up apparently. How a 100' tall demon rampaging through
the city came into play I have no idea. I was there...it was
just a comet or two and fairly adjudicated with some ugly
consequences for the perpetrator.
>
> 5) The Onivero ... what happened to them? I've never even heard of
> them being used in a game. The book seems to say they come to town every
> now and again for trade, have big farms out in the ocean that everyone can
> see for miles thanks to their big, reflective solar sails, etc.
Been used recently in Geleia...well the Goshen have. As for the
Onivero, I used them a few months ago, but they have pretty much
become just part of the background. The information that most
folks have access too tells you nothing and leads you to believe
that they are mind reading ewoks that talk funny. Silly, and so
not used. Also why I didn't really include them in the main
Geleia writeup, though I have a few ideas for them. But they seem
to be fairly peace loving, and not the types who'd get themselves
involved in a war, and so are currently stearing clear.
Re; farms with reflective sails. Forgot about that stuff, and
their access to fiberglass. Kinda hokey, like skyskimmers, with
little to no documentation, so the stuff gets forgotten. That
is one of the problems on relying on word of mouth to spread
campaign flavor.
>
> 6) How do we bring them back? Have they gone Xenophobe? Can we
> include a "bermuda triangle" sort of area where they still control the
> waters? Has Jaern re-risen to rally his people in unified strength so
> that a planet-wide rule by might may be re-constructed?
I thought Centralia had some sort of bermuda triangle area, the
Rhine Rombus? Or something like that...talk to Steve he'd know.
Planetwide rule? When was that? Back in Jaern's home system
when it was just the onivero, the lizards, and the dolphins?
Lots of folks might object to planet wide onivero domination,
but that could make a fairly cool century long plot line. But
then again, it'd take a hell of a lot of imagination, a hell of a lot
of detailing of non-used areas, and a whole lot of book keeping.
I pitty the poor sod who has to do it, cause it'll have to be
well done. I have enough trouble keeping up with the power brokers
in 7+ areas the size of cities.
>
> 7) Does anyone give a rat's ass about any of the above?
I give a rat's ass, and a baboon's butt too. The question is
does someone give enough of a rat's ass to actually take
the bull by the balls and do the 100+ pages of writeup that
it'll take?
>
> Now, I'm all for free player will, and all that. This is why I'm asking
> the GM list. Last I saw, very few players were interested in running
> archetects or city planners. What do we want to do about Rugtero/Lojem?
> How can we do it in a series of adventures that CAN get the players
> involved?
That my friend will take coordination and fore thought along
with gm unity towards a predefined end. I.e. planning of
adventures that don't involve going to find the magic item or
slay the beast.
If you are serious, I recommend first organizing a central
government to provide the impetus. Hell have it player run.
Let the Torites take the entire place over. That'd get a few
of'em involved and provide something for the big important
players to realistically do. Things like provide missions
for the little guys. They could designate the little folks
as diplomats/deligates to go visit foreign powers to acquire
sweet trade contracts/resources. They could perform attacks
on hostile powers. *shrug* Just a thought.
Wright
>
> John Hogg johnhogg@expert.cc.purdue.edu
> ==================================================================
> Must ... fight ... Satan.
> Make it ... up to ... him ... later. -Bart Simpson
>
>