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Re: Question to people who have been around longer than I
> > 2) Is there interest out there in running adventures with an
> > underlying goal of re-building the sea wall? Why/Why not?
> >
> Rebuilding the seawall is a natural evolution for the people of Lojem
> Isle. With such a greatly reduced land mass, the island can support
> far fewer people (keeping in mind that what was lost was the food
> producing plains area - as I recall, the northern end of Lojem is
> the area surrounding the volcano, mountainous and forested).
> I think that "civilian" interest in rebuilding the seawall would
> be high. A good series of adventures could be based around searching
> for the "Lost Journals of Alfrego Karsil" the engineer who designed
> the seawall and oversaw its construction. Just trying to find the
> knowledge necessary to recreate the wall could take some time.
natural evolution? Only if you are thinking in terms of earthman.
Jaernian man has adapted quite well to the sea(the floating cities/
shallow water agriculture). Rebuilding the sea wall is a MASSIVE
undertaking and would take a SHITLOAD of money to get that much
stone. As far as a 'civilian' interest goes, I don't see your point.
Its less than a generation since the destruction of the sea wall and
the horror that brought. Further that is like the 3rd or 4th time
the thing has been destroyed. Its getting to be like the castle
in the swamp in the holy grail by Monty python. Why rebuild it
when some jackass is going to come along and destroy it and kill
70,000 people in the process?
Granted someone is gonna get the wild hair to put some serious effort
into rebuilding it, but it'll take some staggering resources to
do it. Money, man power, stone, and raw engineering knowledge. It'll
take a truly impressive person to bring all those things together. Be
a neat series of adventures possibly, but a lot of mediocre people now
have a vested interest in not seeing the sea wall rise again and
Karefelon return. Port Haven(if it isn't it should be) is now the
numero uno trade local for the region. Why would they want the damn place
back? That is a lot of effort for the purpose of relegating Port
Haven back to the 'little buddy/gateway' of Karefelon. The city fathers/
dockmasters of Rougtero who'd see their city get land locked and all
the trade dry up and citizenry move away. Neptune's worshippers who
don't want to see the Seas pushed back. Rudri's worshippers who just
want to fuck with things. Etc...
There are a lot of obstacles/interests to overcome to rebuild the sea
wall. So if ya are gonna do it for a campaign theme type thing, don't
do it half assed. Get players involved on one side or another, have
them have an interest in it, and don't make it automatically succeeed.
That is a staggeringly huge undertaking and it is not something that
would just happen in the background.
>
> > 3) Are there retired characters and GM actors out there that can
> > contribute to rebuilding this setting, and that may be made public domain
> > so all GM's running Rugtero can use them?
>
> As Rick said - I think the best thing to do would be to just make them
> up as we need them.
Don't make'em appear. That is gimpish. If you must, write up a history
for them for what they've been doing for the past 10-30 years to explain
why these people wield such power out of the blue. It is still far
preferable to use existing actors, just don't bring the dead back. ;)
>
> >
> > 4) Would it be possible to write summaries of adventures within a
> > week or two of them being run so they may be posted to the list? At the
> > very least, an account of what was done in town so that GM's can work
> > other adventures into the background of the ones they run?
>
> Rather than summaries, I would prefer to see a list of notable changes/
> interesting things that adventurers might hear about. Whose body was found
> dumped at the Sepulcher, who came back from a long voyage speaking in
> tongues, etc.
Hard to do as I stated in a previous post, but quite spiffy none the less.
> In my experience very few people ever used them for games. Following the
> "toxic winter" plotline of a few years ago where it turned out that rogue
> Onivero were responsible, they pretty much dropped out of sight.
Lets not even bring that up...that was so incredibly gimped. I'm still
pissed that that got so badly cheesed.
Wright