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RE: Question to people who have been around longer than I
> 1) With the success of Centralia, and to some extents Adaleia and
> Geleia, is it feesable, with unified GM effort, to bring Rugtero up to
> Karfelon weight in the game setting? Why/Why not?
I think that it is certainly feasible. Is there a current "head GM" for the
Rougtero setting? Last I knew it was Dan, but from comments I've seen it
seems that this may no longer be the case. If there is no head GM for
Rougtero, we need one. Having someone in charge is the first step to getting
anything done in the way of organization. BJ is right - a write-up needs to
be done for the setting. I think that the last one I have is dated 1/7/96 -
that was the first week we started adventuring in Rougtero. I'm happy to
contribute my time to doing a write-up, but I wonder if the project will
be hampered by the same lack of interest that tanked it the first time out?
>
> 2) Is there interest out there in running adventures with an
> underlying goal of re-building the sea wall? Why/Why not?
>
Rebuilding the seawall is a natural evolution for the people of Lojem
Isle. With such a greatly reduced land mass, the island can support
far fewer people (keeping in mind that what was lost was the food
producing plains area - as I recall, the northern end of Lojem is
the area surrounding the volcano, mountainous and forested).
I think that "civilian" interest in rebuilding the seawall would
be high. A good series of adventures could be based around searching
for the "Lost Journals of Alfrego Karsil" the engineer who designed
the seawall and oversaw its construction. Just trying to find the
knowledge necessary to recreate the wall could take some time.
> 3) Are there retired characters and GM actors out there that can
> contribute to rebuilding this setting, and that may be made public domain
> so all GM's running Rugtero can use them?
As Rick said - I think the best thing to do would be to just make them
up as we need them.
>
> 4) Would it be possible to write summaries of adventures within a
> week or two of them being run so they may be posted to the list? At the
> very least, an account of what was done in town so that GM's can work
> other adventures into the background of the ones they run?
Rather than summaries, I would prefer to see a list of notable changes/
interesting things that adventurers might hear about. Whose body was found
dumped at the Sepulcher, who came back from a long voyage speaking in
tongues, etc.
>
> Example, Either the Hellfire Club, or the Spec Meteor was blown up about a
> month (real time) ago. I've heard both. Which one is it? Who has dibs
> on the property? Who was killed? Is there a reward or bounty out there
> for information? etc.
>
> 5) The Onivero ... what happened to them? I've never even heard of
> them being used in a game. The book seems to say they come to town every
> now and again for trade, have big farms out in the ocean that everyone can
> see for miles thanks to their big, reflective solar sails, etc.
In my experience very few people ever used them for games. Following the
"toxic winter" plotline of a few years ago where it turned out that rogue
Onivero were responsible, they pretty much dropped out of sight.
>
> 6) How do we bring them back? Have they gone Xenophobe? Can we
> include a "bermuda triangle" sort of area where they still control the
> waters? Has Jaern re-risen to rally his people in unified strength so
> that a planet-wide rule by might may be re-constructed?
>
> 7) Does anyone give a rat's ass about any of the above?
>
> Now, I'm all for free player will, and all that. This is why I'm asking
> the GM list. Last I saw, very few players were interested in running
> archetects or city planners. What do we want to do about Rugtero/Lojem?
> How can we do it in a series of adventures that CAN get the players
> involved?
>
> John Hogg johnhogg@expert.cc.purdue.edu
> ==================================================================
> Must ... fight ... Satan.
> Make it ... up to ... him ... later. -Bart Simpson
>