[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Question to people who have been around longer than I




>Now, the questions I've got are:
>
>1)	With the success of Centralia, and to some extents Adaleia and
>Geleia, is it feesable, with unified GM effort, to bring Rugtero up to
>Karfelon weight in the game setting?  Why/Why not?

Of course.  Why?  GM's are the ones in the game with true power to build 
something...build anything, in fact.  It's forging the unified effort 
that becomes problematic.

>
>2)	Is there interest out there in running adventures with an
>underlying goal of re-building the sea wall?  Why/Why not?
>

Yes, but perhaps we would be better off to start something new, rather 
than resurrecting an old, dead idea?

>3)	Are there retired characters and GM actors out there that can
>contribute to rebuilding this setting, and that may be made public 
domain
>so all GM's running Rugtero can use them?
>

*snaps fingers*
~poof~
There are now...it's the beauty, and power of being GM's.  We make 
actors to fit what we want to build.

>4)	Would it be possible to write summaries of adventures within a
>week or two of them being run so they may be posted to the list?  At 
the
>very least, an account of what was done in town so that GM's can work
>other adventures into the background of the ones they run?
>

I tried.  None else posted summaries.  Almost none responded to, or made 
use of what I did post.

The problem with summaries is that the GM's are all players.  You can 
post concise summaries to work plot lines together, or you can have long 
term plot-lines with mystery...but you can't have both.

I think Wright's middle ground approach in Gelia may be a better 
solution.  Instead of a summary, post a list of events/changes visible 
to the general public.  However, I would encourage these sorts of 
updates to be more frequent, after each adventure if possible.

>Example, Either the Hellfire Club, or the Spec Meteor was blown up 
about a
>month (real time) ago.  I've heard both.  Which one is it?  Who has 
dibs
>on the property?  Who was killed?  Is there a reward or bounty out 
there
>for information? etc.
>
>5)	The Onivero ... what happened to them?  I've never even heard of
>them being used in a game.  The book seems to say they come to town 
every
>now and again for trade, have big farms out in the ocean that everyone 
can
>see for miles thanks to their big, reflective solar sails, etc.
>

I have used them in two of my adventures, but it is difficult to use 
them, because there is no longer a listing in the book of their psyonic 
capabilities.

>6)	How do we bring them back?  Have they gone Xenophobe?  Can we
>include a "bermuda triangle" sort of area where they still control the
>waters?  Has Jaern re-risen to rally his people in unified strength so
>that a planet-wide rule by might may be re-constructed?
>

D) All of the above.


>7)	Does anyone give a rat's ass about any of the above?
>

I'll see your rat's ass and raise you a lizard nad!

>Now, I'm all for free player will, and all that.  This is why I'm 
asking
>the GM list.  Last I saw, very few players were interested in running
>archetects or city planners.  What do we want to do about 
Rugtero/Lojem?

Good question...what do we want to do.

>How can we do it in a series of adventures that CAN get the players
>involved?

You've already answered this question.  Get 2 or 3 GM's together, have 
lunch a few times...see what happens.

Rick

>
>John Hogg			johnhogg@expert.cc.purdue.edu
>==================================================================
>Must ... fight ... Satan.
>Make it ... up to ... him ... later.	-Bart Simpson
>
>


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com