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Re: Question to people who have been around longer than I
>Now, the questions I've got are:
>
>1) With the success of Centralia, and to some extents Adaleia and
>Geleia, is it feesable, with unified GM effort, to bring Rugtero up to
>Karfelon weight in the game setting? Why/Why not?
Of course. Why? GM's are the ones in the game with true power to build
something...build anything, in fact. It's forging the unified effort
that becomes problematic.
>
>2) Is there interest out there in running adventures with an
>underlying goal of re-building the sea wall? Why/Why not?
>
Yes, but perhaps we would be better off to start something new, rather
than resurrecting an old, dead idea?
>3) Are there retired characters and GM actors out there that can
>contribute to rebuilding this setting, and that may be made public
domain
>so all GM's running Rugtero can use them?
>
*snaps fingers*
~poof~
There are now...it's the beauty, and power of being GM's. We make
actors to fit what we want to build.
>4) Would it be possible to write summaries of adventures within a
>week or two of them being run so they may be posted to the list? At
the
>very least, an account of what was done in town so that GM's can work
>other adventures into the background of the ones they run?
>
I tried. None else posted summaries. Almost none responded to, or made
use of what I did post.
The problem with summaries is that the GM's are all players. You can
post concise summaries to work plot lines together, or you can have long
term plot-lines with mystery...but you can't have both.
I think Wright's middle ground approach in Gelia may be a better
solution. Instead of a summary, post a list of events/changes visible
to the general public. However, I would encourage these sorts of
updates to be more frequent, after each adventure if possible.
>Example, Either the Hellfire Club, or the Spec Meteor was blown up
about a
>month (real time) ago. I've heard both. Which one is it? Who has
dibs
>on the property? Who was killed? Is there a reward or bounty out
there
>for information? etc.
>
>5) The Onivero ... what happened to them? I've never even heard of
>them being used in a game. The book seems to say they come to town
every
>now and again for trade, have big farms out in the ocean that everyone
can
>see for miles thanks to their big, reflective solar sails, etc.
>
I have used them in two of my adventures, but it is difficult to use
them, because there is no longer a listing in the book of their psyonic
capabilities.
>6) How do we bring them back? Have they gone Xenophobe? Can we
>include a "bermuda triangle" sort of area where they still control the
>waters? Has Jaern re-risen to rally his people in unified strength so
>that a planet-wide rule by might may be re-constructed?
>
D) All of the above.
>7) Does anyone give a rat's ass about any of the above?
>
I'll see your rat's ass and raise you a lizard nad!
>Now, I'm all for free player will, and all that. This is why I'm
asking
>the GM list. Last I saw, very few players were interested in running
>archetects or city planners. What do we want to do about
Rugtero/Lojem?
Good question...what do we want to do.
>How can we do it in a series of adventures that CAN get the players
>involved?
You've already answered this question. Get 2 or 3 GM's together, have
lunch a few times...see what happens.
Rick
>
>John Hogg johnhogg@expert.cc.purdue.edu
>==================================================================
>Must ... fight ... Satan.
>Make it ... up to ... him ... later. -Bart Simpson
>
>
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