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Re: Question to people who have been around longer than I
On Tue, 9 Feb 1999, John Hogg wrote:
> Now, the questions I've got are:
>
> 1) With the success of Centralia, and to some extents Adaleia and
> Geleia, is it feesable, with unified GM effort, to bring Rugtero up to
> Karfelon weight in the game setting? Why/Why not?
>
It has been tried as recently as two months ago and, aside from you, Rick
and Keith, NO ONE responded to the requests to put together things for the
Rougtero Campaign. I was willing to put forth the effort to colliate the
the various "attractions" in Rougtero but I am not willing nor able to
manufacture the motivation in others.
Now, if Rick, Keith or you, want to bitch about the fact that there's
little consistancy in the Rougtero setting, I have no problem with that
since you guys put forth effort.
> 2) Is there interest out there in running adventures with an
> underlying goal of re-building the sea wall? Why/Why not?
>
I think that this would result in the same opinion as to moving the game
to Geleia - lots of players are going to not be happy about changing the
setting and it would almost have to change since Rougtero was founded on
being a port.
Besides, if this went through, and the setting was moved back to Karfelon,
it would have to be rebuilt. One of the things that people jumped all
over Dan about was the fact that they didn't like the limits that a small
town placed on the campaign but then those same people jumped all over him
when he advanced the time line 2 years in the course of a month real time
to build the town up. Damned if you do...
> 4) Would it be possible to write summaries of adventures within a
> week or two of them being run so they may be posted to the list? At the
> very least, an account of what was done in town so that GM's can work
> other adventures into the background of the ones they run?
>
Good idea. Rick was the only one that I saw that gave nearly complete
adventure summaries at all, let alone, within a week or two. I've posted
items to the list when there have been "goings-on" that would influence
the town.
> Example, Either the Hellfire Club, or the Spec Meteor was blown up about a
> month (real time) ago. I've heard both. Which one is it? Who has dibs
> on the property? Who was killed? Is there a reward or bounty out there
> for information? etc.
Exactly. Similarly with the town of East End. For the longest time, it
appearently laid in ruins and yet GMs (including myself) ran adventures
there.
>
> 5) The Onivero ... what happened to them? I've never even heard of
> them being used in a game. The book seems to say they come to town every
> now and again for trade, have big farms out in the ocean that everyone can
> see for miles thanks to their big, reflective solar sails, etc.
>
From time-to-time they're brought out. I believe that someone is running
a series of adventures based around them now.
> 7) Does anyone give a rat's ass about any of the above?
>
Used to.
> Now, I'm all for free player will, and all that. This is why I'm asking
> the GM list. Last I saw, very few players were interested in running
> archetects or city planners. What do we want to do about Rugtero/Lojem?
> How can we do it in a series of adventures that CAN get the players
> involved?
I asked a couple of times last semester if there were any campaign-wide
plot lines that were going to be run this year. There was no response.
B.J. Austin
jedi@ecn.purdue.edu
"This country has come to feel the same when Congress is in session
as when the baby gets hold of a hammer."
- Will Rogers