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RE: torture
Well,
My first reaction is simple..... We tried to avoid building any skills into
the system which would be 'plot busters'. An actually interrogation skill
which would allow an adventurer to extract information from an actor reduces
the thinking and role-playing aspect of the game down to a dice roll. You
kidnap a baddy... you use your Interrogation skill on him.. and all is
revealed. That is why I believed that this scenario should be handled as a
role-playing situation, with the GM adjudicating the results from the
actions of the adventurers in the context of the situation rather then
having this particular situation reduced to a die role. That is why the
Torture skill is about the physical manifestations of pain. The adventurer
tortures the actor (or other adventurer... or whomever) and succeeds at
inflicting pain or not. The GM (or player) then decides, based on the
personality, loyalty, and etc. of the tortured actor if they crack and spill
their guts.
Daniel Lawrence
dan@aquest.com
(765) 742-5153 work
(765) 426-3409 cell
-----Original Message-----
From: Andrew Luers [mailto:orc_food@yahoo.com]
Sent: Wednesday, March 08, 2000 12:01 AM
To: Benjamin Austin
Cc: gmlist@cioe.com
Subject: Re: torture