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Re: torture
Hi BJ,
The torture and interogation are the same thing.
I amout the skill is very badly worded as is. Many
GM's let you use the skill with out pain. Some give a
bonus for pain -- with death, without infor., for the
target. I think this would be a good one to bring to
Dan to fix the worlding on.
Andrew L.
--- Benjamin Austin <jedi@ecn.purdue.edu> wrote:
>
> While we're talking about some skills, I've got a
> character that has, on
> occassion, the need to extract information from
> people without having to
> hurt them. Call it... an interogation. Now, the
> torture skill does
> permit this not-so-free exchange of knowledge but
> there is no skill to
> allow a player to gather the information from an NPC
> or PC without that
> physical harm.
>
> Now, I'm not looking for a way around me just not
> being able to think
> of the right questions. Rather, I'm looking for a
> skill that reflects the
> tatics used in an interogation. Some of those
> tatics involve "mind games"
> or other attempts to get the person to trip up and
> devulge some
> information. Other tatics employ the use of
> discomfort (which, in
> fairness, can be viewed as causing "pain") like the
> denial of
> water, the abundance of heat in a room, etc.
>
> It has been suggested to me that I simply use the
> torture skill which has
> the same end result; just uses a different path. Is
> this
> something that will generally be accepted by other
> GMs? Would the
> resistance check be harder to not harm the target or
> to simply imply pain?
> Or, is an interogation that much different than
> torture that it should be
> a separate skill in and of its own?
>
> BJ
>
>
>
>
- Follow-Ups:
- RE: torture
- From: "Brandon Stenger" <bh010296@email.msn.com>
- RE: torture
- From: "Daniel Lawrence" <dan@aquest.com>