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Re: T'orites and armor



Aye

On Tue, Mar 07, 2000 at 11:29:04PM -0500, John Hogg wrote:
> Semantics ... you consistantly take the movement penalty, you get the
> armor value.
> 
> On Tue, 7 Mar 2000, Andrew Luers wrote:
> 
> > 
> > 
> > --- "Steven E. Ames" <steve@virtual-voodoo.com> wrote:
> > > Clothing and Robes are different. Clothing does not
> > > provide any DV.
> > > Standard everyday attire or business clothing gives
> > > you 0 CDV.
> > 
> >    Sorry Steve but my understanding of that is little
> > or no clothing i.e. loin cloth, works as no protection
> > and 0 CDV. I have allowed light skin tight clothing in
> > the past as GM.
> > 
> > 
> >  Hence you
> > > can immobilize most people with no extra effort.
> > > So... you don't have to
> > > be naked to get zero CDV... you just can't be
> > > wearing anything armored
> > > or padded. Normal clothing also does not affect your
> > > movement rate (GM
> > > adjudication for those tight leather pants you like
> > > to wear).
> > > 
> > > I'm still pondering your extra difficulty check...
> > > are you suggesting
> > > something along the way of an extra die per CDV? So
> > > 3d6 for robes, 6d6 for plate.  
> > > 
> >    Hasn't some group played with this idea? I know I
> > had players bring up "rules" to do this. How did they
> > work out?
> > 
> >     Andy
> > 
> >   
> >