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Re: T'orites and armor



Semantics ... you consistantly take the movement penalty, you get the
armor value.

On Tue, 7 Mar 2000, Andrew Luers wrote:

> 
> 
> --- "Steven E. Ames" <steve@virtual-voodoo.com> wrote:
> > Clothing and Robes are different. Clothing does not
> > provide any DV.
> > Standard everyday attire or business clothing gives
> > you 0 CDV.
> 
>    Sorry Steve but my understanding of that is little
> or no clothing i.e. loin cloth, works as no protection
> and 0 CDV. I have allowed light skin tight clothing in
> the past as GM.
> 
> 
>  Hence you
> > can immobilize most people with no extra effort.
> > So... you don't have to
> > be naked to get zero CDV... you just can't be
> > wearing anything armored
> > or padded. Normal clothing also does not affect your
> > movement rate (GM
> > adjudication for those tight leather pants you like
> > to wear).
> > 
> > I'm still pondering your extra difficulty check...
> > are you suggesting
> > something along the way of an extra die per CDV? So
> > 3d6 for robes, 6d6 for plate.  
> > 
>    Hasn't some group played with this idea? I know I
> had players bring up "rules" to do this. How did they
> work out?
> 
>     Andy
> 
>   
>