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Re: T'orites and armor
Damn I love andy's email address :)
On Tue, 7 Mar 2000, Steve Ames wrote:
> to hit in combat (i.e. a higher CDV) (or for you wresting
> fans, a better grappler is harder to pin/throw). I'm still partial to
And kudos to the wrestling skill proposal and the strength/grappling
update for doing so :)
(I'd still like to see something like that be skill based, though, perhaps
under the weapon skill ... something like adding what dodge does for
marines, but put it under the CWS ... or make it an oughtright skill like
dodge with a warrior background ... that's another discussion though)
> this idea but would in the future experiment with a
> different fraction... I digress though in that this has
> nothing to do with immobilize. I have ruled in the past
> that several adventurers have been mutated in a manner
> that makes them harder to immobilize and/or bludgeon. I've
> also let someone with a good immobilize take a round to
> "study" someone looking for an opening.
>
> -Steve
>
Seems reasonable.