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RE: torture



True, but the problem I see with that is you are basing the interrogation
capabilities off the player's knowledge instead of the character's skills.  

"I am ready to meet my Maker.  Whether my Maker is ready for the ordeal of 
 meeting me is another matter entirely."

- Winston Churchill

On Wed, 8 Mar 2000, Daniel Lawrence wrote:

> Well,
> 	My first reaction is simple..... We tried to avoid building any skills into
> the system which would be 'plot busters'. An actually interrogation skill
> which would allow an adventurer to extract information from an actor reduces
> the thinking and role-playing aspect of the game down to a dice roll. You
> kidnap a baddy... you use your Interrogation skill on him.. and all is
> revealed. That is why I believed that this scenario should be handled as a
> role-playing situation, with the GM adjudicating the results from the
> actions of the adventurers in the context of the situation rather then
> having this particular situation reduced to a die role. That is why the
> Torture skill is about the physical manifestations of pain. The adventurer
> tortures the actor (or other adventurer... or whomever) and succeeds at
> inflicting pain or not. The GM (or player) then decides, based on the
> personality, loyalty, and etc. of the tortured actor if they crack and spill
> their guts.
> 
> Daniel Lawrence
> dan@aquest.com
> (765) 742-5153 work
> (765) 426-3409 cell
> 
> -----Original Message-----
> From: Andrew Luers [mailto:orc_food@yahoo.com]
> Sent: Wednesday, March 08, 2000 12:01 AM
> To: Benjamin Austin
> Cc: gmlist@cioe.com
> Subject: Re: torture
> 
> 
> 
>