[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

RE: torture





   I agree with you on many points. I make the players
roleplay at less a little. Please note most players
WANT to roleplay it out. I give information back
though base on their skill and time to torture the
person.

   My two cents 
    Andrew L.
  
--- Daniel Lawrence <dan@aquest.com> wrote:
> Well,
> 	My first reaction is simple..... We tried to avoid
> building any skills into
> the system which would be 'plot busters'. An
> actually interrogation skill
> which would allow an adventurer to extract
> information from an actor reduces
> the thinking and role-playing aspect of the game
> down to a dice roll. You
> kidnap a baddy... you use your Interrogation skill
> on him.. and all is
> revealed. That is why I believed that this scenario
> should be handled as a
> role-playing situation, with the GM adjudicating the
> results from the
> actions of the adventurers in the context of the
> situation rather then
> having this particular situation reduced to a die
> role. That is why the
> Torture skill is about the physical manifestations
> of pain. The adventurer
> tortures the actor (or other adventurer... or
> whomever) and succeeds at
> inflicting pain or not. The GM (or player) then
> decides, based on the
> personality, loyalty, and etc. of the tortured actor
> if they crack and spill
> their guts.
> 
> Daniel Lawrence
> dan@aquest.com
> (765) 742-5153 work
> (765) 426-3409 cell
> 
> -----Original Message-----
> From: Andrew Luers [mailto:orc_food@yahoo.com]
> Sent: Wednesday, March 08, 2000 12:01 AM
> To: Benjamin Austin
> Cc: gmlist@cioe.com
> Subject: Re: torture
> 
> 
> 
> 
>