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Re: Rick's stuff regarding John's stuff
>
>On Mon, 8 Mar 1999, Benjamin Austin wrote:
>
>>
>>
>> On Mon, 8 Mar 1999, Rick Myers wrote:
>>
>> > >
>> > >That centralization is what makes it so valuable. Instead of
taking
>> > 300 sites
>> > >with other world portals...now you take 1. That just screams
"Take
>> > me!".
>> >
>> > It also makes it tremendously difficulty to take. How does one
prepare
>> > to take and hold the nexus when they don't know who or what on the
other
>> > side of any one of a number of portals might get thouroughly pissed
off.
>> > Any hostile force that takes the nexus as a military jumping off
point
>> > is going to face reprisal from within the nexus on a collosal
scale.
>> >
>>
>> Yeah, no doubt.
>Wrong. Roughtero is right on a huge and accessable beach for a
convenient
>landing.
>
>The assumption that any forces in the nexus would help eachother is
>ludicrous. They are at the very least at war.
>
Ludicrous?? They may not help each other, but that doesn't mean they
won't all gang bang the dumbfuck in the middle.
The nexus is neutral ground, centrally located. It's like fucking with
Switzerland. It pisses everybody off. Whether or not they like one
another becomes moot if they all hate you.
Rick
>
>>
>>
>> > I agree something needs to be done about it. It should be
something
>> > better than one of the tired old "Dragon Gaurdian from the pits of
Hell"
>> > cliches, and the current solution of a small squad of T'orites
isn't
>> > going to cut it either.
>>
>> Okay, 1) its neither a squad nor small and 2) it was merely designed
to
>> counteract the known treat from _one_ of the other worlds and not
meant as
>> a permanent fix.
>>
>>
>> > I've been thinking about it, but I haven't come up with any good,
original
>> > ideas yet.
>> > It has the potential to be
>> > entertaining, but it won't be easy to do without coming out as
cheese or
>> > worse.
>> >
>>
>> Well, let's make it a campaign-wide plot line as John hinted at
earlier.
>> That way, it is done well and consistant and not lamed out by 'Who's
>> bringing the big baddie through the nexus this week.' I, for one,
enjoyed
>> AQ the most when there were campaign wide goals/plotlines each
semester or
>> year. We let the players figure out a way in which to control (or
dare I
>> say 'close') the nexus. 'Course, last time a big plotline was left
up to
>> the players we had to relocate the campaign.
>>
>
>No, that was the last time a GM stepped in to fix another's long term
>plot. But that was really shaky. (giant rocket launch and tons of
TNT??)
>
>
>
>> Now, I suggest that we do this at the start of the next semester.
We're
>> half way through the semester and by the time that we made it
exciting,
>> the Rougtero players (at least most of them) would leave. Besides,
this
>> allows us to firm up the Lojem Ilse write-ups prior to crushing each
and
>> every town.
>>
>> BJ
>>
>>
>>
>Nice idea. We tried it in Geleia. Don't wait. The best thing I could
>ever see coming from the nexus is other worlds hiring adventurers to do
>what they do because adventureers are generally an anomaly in the
>universe...
>
>Jevan
>
>
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