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Re: Rick's stuff regarding John's stuff
> Well, let's make it a campaign-wide plot line as John hinted at earlier.
> That way, it is done well and consistant and not lamed out by 'Who's
> bringing the big baddie through the nexus this week.' I, for one, enjoyed
> AQ the most when there were campaign wide goals/plotlines each semester or
> year. We let the players figure out a way in which to control (or dare I
> say 'close') the nexus. 'Course, last time a big plotline was left up to
> the players we had to relocate the campaign.
>
> Now, I suggest that we do this at the start of the next semester. We're
> half way through the semester and by the time that we made it exciting,
> the Rougtero players (at least most of them) would leave. Besides, this
> allows us to firm up the Lojem Ilse write-ups prior to crushing each and
> every town.
>
> BJ
>
>
>
If you are refering to the one that killed Karefelon...then you are flat
wrong. That was a GM giving a group of actors something that they would
never have had if the 20 page writeup on them would have been read and
running them in the worst possible way. There is no player screw on
that...that was PURE screw by one GM.
BTW, I know they would never have had that because I did the 20 page write
up on them and gave it to every GM involved in the damn plot line.
Wright