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Rick's stuff regarding John's stuff
On Mon, 8 Mar 1999, Rick Myers wrote:
> >
> >That centralization is what makes it so valuable. Instead of taking
> 300 sites
> >with other world portals...now you take 1. That just screams "Take
> me!".
>
> It also makes it tremendously difficulty to take. How does one prepare
> to take and hold the nexus when they don't know who or what on the other
> side of any one of a number of portals might get thouroughly pissed off.
> Any hostile force that takes the nexus as a military jumping off point
> is going to face reprisal from within the nexus on a collosal scale.
>
Yeah, no doubt.
> I agree something needs to be done about it. It should be something
> better than one of the tired old "Dragon Gaurdian from the pits of Hell"
> cliches, and the current solution of a small squad of T'orites isn't
> going to cut it either.
Okay, 1) its neither a squad nor small and 2) it was merely designed to
counteract the known treat from _one_ of the other worlds and not meant as
a permanent fix.
> I've been thinking about it, but I haven't come up with any good, original
> ideas yet.
> It has the potential to be
> entertaining, but it won't be easy to do without coming out as cheese or
> worse.
>
Well, let's make it a campaign-wide plot line as John hinted at earlier.
That way, it is done well and consistant and not lamed out by 'Who's
bringing the big baddie through the nexus this week.' I, for one, enjoyed
AQ the most when there were campaign wide goals/plotlines each semester or
year. We let the players figure out a way in which to control (or dare I
say 'close') the nexus. 'Course, last time a big plotline was left up to
the players we had to relocate the campaign.
Now, I suggest that we do this at the start of the next semester. We're
half way through the semester and by the time that we made it exciting,
the Rougtero players (at least most of them) would leave. Besides, this
allows us to firm up the Lojem Ilse write-ups prior to crushing each and
every town.
BJ