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Re: Rick's stuff regarding John's stuff





On Mon, 8 Mar 1999, Benjamin Austin wrote:

> 
> 
> On Mon, 8 Mar 1999, Rick Myers wrote:
> 
> > >
> > >That centralization is what makes it so valuable.  Instead of taking 
> > 300 sites
> > >with other world portals...now you take 1.  That just screams "Take 
> > me!".
> > 
> > It also makes it tremendously difficulty to take.  How does one prepare 
> > to take and hold the nexus when they don't know who or what on the other 
> > side of any one of a number of portals might get thouroughly pissed off.  
> > Any hostile force that takes the nexus as a military jumping off point 
> > is going to face reprisal from within the nexus on a collosal scale.
> > 
> 
> Yeah, no doubt.
Wrong.  Roughtero is right on a huge and accessable beach for a convenient
landing.  

The assumption that any forces in the nexus would help eachother is
ludicrous.  They are at the very least at war.


> 
> 
> > I agree something needs to be done about it.  It should be something 
> > better than one of the tired old "Dragon Gaurdian from the pits of Hell" 
> > cliches, and the current solution of a small squad of T'orites isn't 
> > going to cut it either.  
> 
> Okay, 1) its neither a squad nor small and 2) it was merely designed to
> counteract the known treat from _one_ of the other worlds and not meant as
> a permanent fix.
> 
> 
> > I've been thinking about it, but I haven't come up with any good, original 
> > ideas yet.  
> > It has the potential to be 
> > entertaining, but it won't be easy to do without coming out as cheese or 
> > worse.
> > 
> 
> Well, let's make it a campaign-wide plot line as John hinted at earlier.
> That way, it is done well and consistant and not lamed out by 'Who's
> bringing the big baddie through the nexus this week.'  I, for one, enjoyed
> AQ the most when there were campaign wide goals/plotlines each semester or
> year.  We let the players figure out a way in which to control (or dare I
> say 'close') the nexus.  'Course, last time a big plotline was left up to
> the players we had to relocate the campaign.
> 

No, that was the last time a GM stepped in to fix another's long term
plot.  But that was really shaky.  (giant rocket launch and tons of TNT??)



> Now, I suggest that we do this at the start of the next semester.  We're
> half way through the semester and by the time that we made it exciting,
> the Rougtero players (at least most of them) would leave.  Besides, this
> allows us to firm up the Lojem Ilse write-ups prior to crushing each and
> every town. 
> 
> BJ
> 
> 
> 
Nice idea.  We tried it in Geleia.  Don't wait.  The best thing I could
ever see coming from the nexus is other worlds hiring adventurers to do
what they do because adventureers are generally an anomaly in the
universe...

Jevan