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Re: Rick's stuff regarding John's stuff



> Wrong.  Roughtero is right on a huge and accessable beach for a convenient
> landing.  
>
> The assumption that any forces in the nexus would help eachother is
> ludicrous.  They are at the very least at war.

At the very least they are completely unaware of one anothers existance
and of the portals connecing their worlds with others. *shrug* If they
were agressive, they'd be coming through. 

> > Well, let's make it a campaign-wide plot line as John hinted at earlier.
> > That way, it is done well and consistant and not lamed out by 'Who's
> > bringing the big baddie through the nexus this week.'  I, for one, enjoyed
> > AQ the most when there were campaign wide goals/plotlines each semester or
> > year.  We let the players figure out a way in which to control (or dare I
> > say 'close') the nexus.  'Course, last time a big plotline was left up to
> > the players we had to relocate the campaign.

What was that?

> No, that was the last time a GM stepped in to fix another's long term
> plot.  But that was really shaky.  (giant rocket launch and tons of TNT??)

Waht was this also?

> Nice idea.  We tried it in Geleia.  Don't wait.  The best thing I could
> ever see coming from the nexus is other worlds hiring adventurers to do
> what they do because adventureers are generally an anomaly in the
> universe...

Which would solve the where to go on a mission this week problem. Just 
pick a new spot along the infinie nexus. One day travel time. I'm sure
Dan intended this...

						-Steve