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Re: Rick's stuff regarding John's stuff
On Mon, 8 Mar 1999, Jevan Furmanski wrote:
> > > It also makes it tremendously difficulty to take. How does one prepare
> > > to take and hold the nexus when they don't know who or what on the other
> > > side of any one of a number of portals might get thouroughly pissed off.
> > > Any hostile force that takes the nexus as a military jumping off point
> > > is going to face reprisal from within the nexus on a collosal scale.
> > >
> >
> > Yeah, no doubt.
> Wrong. Roughtero is right on a huge and accessable beach for a convenient
> landing.
>
> The assumption that any forces in the nexus would help eachother is
> ludicrous. They are at the very least at war.
>
Right, I and, if I read it correctly, Rick were meaning not simply taking
the nexus at Rougtero but attempting to hold it for any amount of time
given that anything could step through it is the problem.
> > Well, let's make it a campaign-wide plot line as John hinted at earlier.
> > That way, it is done well and consistant and not lamed out by 'Who's
> > bringing the big baddie through the nexus this week.' I, for one, enjoyed
> > AQ the most when there were campaign wide goals/plotlines each semester or
> > year. We let the players figure out a way in which to control (or dare I
> > say 'close') the nexus. 'Course, last time a big plotline was left up to
> > the players we had to relocate the campaign.
> >
>
> No, that was the last time a GM stepped in to fix another's long term
> plot. But that was really shaky. (giant rocket launch and tons of TNT??)
>
My mistake. I wasn't here when it happened and heard only rumors from
about 40 people.
BJ