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Re: John's stuff




>How do you hold it?  Fairly easy, establish a base on the other end of 
each portal.
>Further there is still the sky city inside to house the garrison at.  
Just keep
>a small group at each portal exit then keep patrols ranging around the 
other side
>and it wouldn't be that hard.  And with the trade benefits you'd get of 
being
>able to contact all those other worlds, it would be SOOOO easy to pay 
for
>all the soldiers.  It'd take a few thousand guys, but it is certainly
>doable by someone serious about the matter, as any nation or city-state
>bent on becoming a nation would be willing to commit.  Or a trade city
>with a shload of money could do it as well with mercenaries.  *shrug*
>Hell, one of the worlds might contact a hive of intellegent insects who
>just breed the warriors.  
>
>Wright
>

Warring over the nexus is by deffinition starting a war on Multiple 
fronts.  It destroyed Napoloen.  It destroyed Hitler.  Think your a 
better military geneous than that, go ahead and give it a try.

Rick
>
>> 
>> >
>> >That centralization is what makes it so valuable.  Instead of taking 
>> 300 sites
>> >with other world portals...now you take 1.  That just screams "Take 
>> me!".
>> 
>> It also makes it tremendously difficulty to take.  How does one 
prepare 
>> to take and hold the nexus when they don't know who or what on the 
other 
>> side of any one of a number of portals might get thouroughly pissed 
off.  
>> Any hostile force that takes the nexus as a military jumping off 
point 
>> is going to face reprisal from within the nexus on a collosal scale.
>> 
>> I agree something needs to be done about it.  It should be something 
>> better than one of the tired old "Dragon Gaurdian from the pits of 
Hell" 
>> cliches, and the current solution of a small squad of T'orites isn't 
>> going to cut it either.  I've been thinking about it, but I haven't 
come 
>> up with any good, original ideas yet.  It has the potential to be 
>> entertaining, but it won't be easy to do without coming out as cheese 
or 
>> worse.
>> 
>> Brain hurts...must have...caffeine...  
>> 
>> Later,
>> Rick
>> 
>> >And with something like the prize that the nexus offers, unlimited 
and 
>> free
>> >access to anyone through 1 point that you can control...you just 
gotta 
>> do
>> >it if you have the means.  The rewards are just too worth while.
>> >
>> >re: doing it piecemeal...I agree completely.  I can easily see it 
being
>> >gimped by people dicking around with a whole series of adventures
>> >that change big details on of the 'campaign'.  Or the sudden out of 
the
>> >blue adventure is 'riding to the rescue' type thing. 
>> >
>> >It has a bit of potential to be quite cool, but it could also quite
>> >thoroughly suck if the plan got made and then changed in the end on 
>> someone's
>> >whim.
>> 
>> 
>> >
>> >Wright
>> >
>> >
>> >
>> >
>> >
>> 
>****************************************************************************
>> >Repercussions?!?  Repercussions?!?  We are the Purdue Fantasy Club, 
we 
>> don't
>> >need any STEENKING REPERCUSSIONS!!!
>> >
>> >Why any moreso than before the nexus?  There aren't any MORE portals 
in 
>> a
>> >100 met area, they're just centralized.  Any big baddies wanting to 
>> come
>> >through from the other end end up in about the same location as pre 
>> nexus,
>> >save that they can't sneak up now ... there's only one door to watch 
:)
>> >
>> >As far as taking Lojem Isle to control the nexus, again, you would 
have 
>> to
>> >take/control the whole island to control all the portals on the 
island 
>> (much
>> >as before)
>> >
>> >Finally, yes, military occupation to take over the nexus would be a 
>> neat
>> >plotline ... and if a GM decided to pull it out of his ass on the 
fly
>> >Saturday night he should be cudgeled.  Get a platoon of GM's going 
and 
>> work
>> >it like a plotline, not like a bunch of scattered 1 shots.  Do it 
>> right, or
>> >don't do it.
>> >
>> >John
>> 
>****************************************************************************
>> >
>> >
>> 
>> 
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