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Re: tumbling




Right. the skill and the default should become consistent. As it
is now tumbling isn't a skill its an ability. If you have it
you don't roll dice you have no chance of failing... it just happens.

					-Steve

> The only problem I have with that method is that it makes it unnecessary
> for characters with a high agility to purchase the skill, as they will
> probably be taking off as much damage if not more with a default, instead
> of buying the skill.
>
> Joel
>
>
> On Sun, 27 Sep 1998, Steve Ames wrote:
>
> > > We ran into a snag on this last night.  By definition, tumbling is
> > > non-defaultable...anyone who has read the skill can see that this is
> > > pretty evident.  However, in the book, it is still defaultable.  I had
> > > thought we'd cleared this up months ago...however, i don't know if it ever
> > > made it into errata.  The way I saw it defaulted last night was for every
> > > extra d6 you make against the skill including the default requirement, it
> > > knocks a d6 off the damage.  I felt this was a bit rediculous, but that's
> > > just my opinion.  Anyway, somebody tell me if i missed an errata.  If i
> > > didn't, lets fix this.
> > 
> > a) It is and should be defaultable
> > b) since it is defaultable the wording on the skill should be changed
> >    to reflect that. As its written you don't even have to make a skill
> >    check. You just remove damage equal to your rank in the skill. That
> >    makes this skill an exception to AQ mechanics.
> > 
> > So while your right it needs to be fixed it needs to be fixed in
> > the other direction. I've done the 1d6 gets you 1d6 off ruling
> > before. falling damage is 1d6 per 10' (dunno if thats documented
> > anyuwhere but it is pretty much standard). So basically that says
> > that a 1d6 check per 10' of fall/jump will maybe save you from 
> > taking some damage.
> > 
> > 							-steve
> > 
>