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Re: tumbling





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> From: Joel Gunderson <belgarat@expert.cc.purdue.edu>
> To: Steve Ames <steve@ns1.cioe.com>
> Cc: GMlist@cioe.com
> Subject: Re: tumbling
> Date: Sunday, September 27, 1998 6:28 PM
> 
> The only problem I have with that method is that it makes it
unnecessary
> for characters with a high agility to purchase the skill, as they will
> probably be taking off as much damage if not more with a default,
instead
> of buying the skill.
> 
> Joel
> 

No more than any other defaultable skill.  Besides a really agile person
in reality can default tumble.  I would assume it would be an extra 2
dice if you defaulted, so for a 3 die check a person with a 16 agility
who was defaulting only has 39% of making it.  


> On Sun, 27 Sep 1998, Steve Ames wrote:
> 
> > > We ran into a snag on this last night.  By definition, tumbling is
> > > non-defaultable...anyone who has read the skill can see that this
is
> > > pretty evident.  However, in the book, it is still defaultable.  I
had
> > > thought we'd cleared this up months ago...however, i don't know if
it ever
> > > made it into errata.  The way I saw it defaulted last night was for
every
> > > extra d6 you make against the skill including the default
requirement, it
> > > knocks a d6 off the damage.  I felt this was a bit rediculous, but
that's
> > > just my opinion.  Anyway, somebody tell me if i missed an errata. 
If i
> > > didn't, lets fix this.
> > 
> > a) It is and should be defaultable
> > b) since it is defaultable the wording on the skill should be changed
> >    to reflect that. As its written you don't even have to make a
skill
> >    check. You just remove damage equal to your rank in the skill.
That
> >    makes this skill an exception to AQ mechanics.
> > 
> > So while your right it needs to be fixed it needs to be fixed in
> > the other direction. I've done the 1d6 gets you 1d6 off ruling
> > before. falling damage is 1d6 per 10' (dunno if thats documented
> > anyuwhere but it is pretty much standard). So basically that says
> > that a 1d6 check per 10' of fall/jump will maybe save you from 
> > taking some damage.
> > 
> > 							-steve
> > 
>