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Re: tumbling



I could go with this.

Joel


On Sun, 27 Sep 1998, Jevan Furmanski wrote:

> The solution that I see is what Steve proposed.  The skill is rewritten to
> say "reduces the damage from a fall by the dice involved in the skill
> check", and would be treated as monster immunity to falling.  This would
> jive more with the rest of the system.
> 
> jevan
> 
> 
> On Sun, 27 Sep 1998, Joel Gunderson wrote:
> 
> > The only problem I have with that method is that it makes it unnecessary
> > for characters with a high agility to purchase the skill, as they will
> > probably be taking off as much damage if not more with a default, instead
> > of buying the skill.
> > 
> > Joel
> > 
> > 
> > On Sun, 27 Sep 1998, Steve Ames wrote:
> > 
> > > > We ran into a snag on this last night.  By definition, tumbling is
> > > > non-defaultable...anyone who has read the skill can see that this is
> > > > pretty evident.  However, in the book, it is still defaultable.  I had
> > > > thought we'd cleared this up months ago...however, i don't know if it ever
> > > > made it into errata.  The way I saw it defaulted last night was for every
> > > > extra d6 you make against the skill including the default requirement, it
> > > > knocks a d6 off the damage.  I felt this was a bit rediculous, but that's
> > > > just my opinion.  Anyway, somebody tell me if i missed an errata.  If i
> > > > didn't, lets fix this.
> > > 
> > > a) It is and should be defaultable
> > > b) since it is defaultable the wording on the skill should be changed
> > >    to reflect that. As its written you don't even have to make a skill
> > >    check. You just remove damage equal to your rank in the skill. That
> > >    makes this skill an exception to AQ mechanics.
> > > 
> > > So while your right it needs to be fixed it needs to be fixed in
> > > the other direction. I've done the 1d6 gets you 1d6 off ruling
> > > before. falling damage is 1d6 per 10' (dunno if thats documented
> > > anyuwhere but it is pretty much standard). So basically that says
> > > that a 1d6 check per 10' of fall/jump will maybe save you from 
> > > taking some damage.
> > > 
> > > 							-steve
> > > 
> > 
> > 
> 
>