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Re: Drowning
> Question: Why in the Hell does the swimming thing need to be so
> complicated? And to think that I was getting on Wright's case for
> wanting to add a chart or two for weapons.
The reason for all the complexity is to make people less pissed I guess.
The way some people rule drowning is WAY to quick. I've seen " you fell
in the water? make a swimming check. Missed it? Roll DI." That type
of GMing sucks ( this is an actual style I've seen a long time ago with
a GM who does not run/play anymore ). The rules are all about ok we shouldn't
be killed due to missing a check to swim how long should it take. Your ruling is on the
short end of the stick I prefer a longer stick myself but will concede
some of my stick since while one may be able to hold there breath for
a while this time is much shorter with frantic activity to try and keep
yourself from drowning. ( what a run on sentence ). So how long should
it take?
Greg
> They way that I've always determined it is:
>
> Your in the water.
> Make a 1d6 swimming check. No? Default.
> Swimming yet? That's too bad.
> Give me a 1d6 HEA check. Still with us?
> Good. Wanna try another swimming check? Fail; default.
> Still sinking like stock prices? 2d6 vs. HEA.
> Didn't make it, huh?
> Now I need you to roll three dice and call the name of your favorite
> god. Oh, well. Thanks for playing.
>
> But, John, I do like the additions of the swimming skill based on armor
> and such.
>
> See ya Saturday,
> Beej