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Re: tumbling
The solution that I see is what Steve proposed. The skill is rewritten to
say "reduces the damage from a fall by the dice involved in the skill
check", and would be treated as monster immunity to falling. This would
jive more with the rest of the system.
jevan
On Sun, 27 Sep 1998, Joel Gunderson wrote:
> The only problem I have with that method is that it makes it unnecessary
> for characters with a high agility to purchase the skill, as they will
> probably be taking off as much damage if not more with a default, instead
> of buying the skill.
>
> Joel
>
>
> On Sun, 27 Sep 1998, Steve Ames wrote:
>
> > > We ran into a snag on this last night. By definition, tumbling is
> > > non-defaultable...anyone who has read the skill can see that this is
> > > pretty evident. However, in the book, it is still defaultable. I had
> > > thought we'd cleared this up months ago...however, i don't know if it ever
> > > made it into errata. The way I saw it defaulted last night was for every
> > > extra d6 you make against the skill including the default requirement, it
> > > knocks a d6 off the damage. I felt this was a bit rediculous, but that's
> > > just my opinion. Anyway, somebody tell me if i missed an errata. If i
> > > didn't, lets fix this.
> >
> > a) It is and should be defaultable
> > b) since it is defaultable the wording on the skill should be changed
> > to reflect that. As its written you don't even have to make a skill
> > check. You just remove damage equal to your rank in the skill. That
> > makes this skill an exception to AQ mechanics.
> >
> > So while your right it needs to be fixed it needs to be fixed in
> > the other direction. I've done the 1d6 gets you 1d6 off ruling
> > before. falling damage is 1d6 per 10' (dunno if thats documented
> > anyuwhere but it is pretty much standard). So basically that says
> > that a 1d6 check per 10' of fall/jump will maybe save you from
> > taking some damage.
> >
> > -steve
> >
>
>
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