[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: tumbling
The only problem I have with that method is that it makes it unnecessary
for characters with a high agility to purchase the skill, as they will
probably be taking off as much damage if not more with a default, instead
of buying the skill.
Joel
On Sun, 27 Sep 1998, Steve Ames wrote:
> > We ran into a snag on this last night. By definition, tumbling is
> > non-defaultable...anyone who has read the skill can see that this is
> > pretty evident. However, in the book, it is still defaultable. I had
> > thought we'd cleared this up months ago...however, i don't know if it ever
> > made it into errata. The way I saw it defaulted last night was for every
> > extra d6 you make against the skill including the default requirement, it
> > knocks a d6 off the damage. I felt this was a bit rediculous, but that's
> > just my opinion. Anyway, somebody tell me if i missed an errata. If i
> > didn't, lets fix this.
>
> a) It is and should be defaultable
> b) since it is defaultable the wording on the skill should be changed
> to reflect that. As its written you don't even have to make a skill
> check. You just remove damage equal to your rank in the skill. That
> makes this skill an exception to AQ mechanics.
>
> So while your right it needs to be fixed it needs to be fixed in
> the other direction. I've done the 1d6 gets you 1d6 off ruling
> before. falling damage is 1d6 per 10' (dunno if thats documented
> anyuwhere but it is pretty much standard). So basically that says
> that a 1d6 check per 10' of fall/jump will maybe save you from
> taking some damage.
>
> -steve
>