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RE: archery commentary
> But it is so concivable that a party could get 2 or 3 archers with
> these weapons. So in a place of reasonable line-of-site they are very
> very well protected from about anything they might encounter. With
> all the additional rounds of fire before an opponent could possibly
> get into range (like wild animals) there is little that could face
> such a group. Which means that I have to come up with stronger and
> much more creative creatures.... beyond what nature may design, to
> give a group of adventurers a challenge.
I think Rob was saying this is already the case if you have a few
mages with lightning bolt and long-eyes. The only difference is if you
can get them to toss enough spells they run out and then go down.
As for creatures beyond natures design... Nah. I'd recommend bringing
in a lot of bees. Then either animal send them in as a distraction (very
few people can calmly shoot arrows while getting the shit stung out of
them) or use fluency/divine word and tell them to go sting the hell out
of anyone with a bow. *shrug* Then just send in your killers right behind
them. Sure a mage with a fireball could put a quick end to this if you
send them in a bunch, but hey... who would expect a swarm of killer bees?
I guess I'm saying creative yes, stronger... only if you want to. After
all, your the GM.
-Steve