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RE: archery commentary
-----Original Message-----
[Daniel Lawrence] Rob,
But it is so concivable that a party could get 2 or 3 archers with these weapons. So in a place of reasonable line-of-site they are very very well protected from about anything they might encounter. With all the additional rounds of fire before an opponent could possibly get into range (like wild animals) there is little that could face such a group. Which means that I have to come up with stronger and much more creative creatures.... beyond what nature may design, to give a group of adventurers a challenge.
I HAVE GMed with a higher bow firing rate, and with a longer range, and with the triplet of short/medium/long range affecting the to hit rolls in the past when we were designing AQ. That is why the ranges and fire rates are set the way they are today.
dan
From: Rob [SMTP:rob@aclcb.purdue.edu]
Sent: Tuesday, September 22, 1998 6:17 PM
To: Rick Myers; gmlist@ns1.cioe.com; mooch@ns1.cioe.com
Subject: Re: archery commentary
a airmage with longeys and lighing bolt is just as common as a kieren great
bow
and they'll whack you a lot quicker and are guranteed to hit you ever time
saying the kiern great bow makes ranged weapons unfair in Aq is like saying
assassination makes piericing weapons unfair. If i get set 720 feet away
from a
master of the Kiern Great Bow who has a shload of mod then one of two
things has happened
1. i'm dumbfuck who should plugged and killed
2. the gm has structured the encounter such so that the situation seems
hopeless (i.e. wants us to surrender, make valiant last stand, whatever)
in
which case he'll just use the mage of long eyes instead.