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Re: archery commentary





a airmage with longeys and lighing bolt is just as common as a kieren great
bow
and they'll whack you a lot quicker and are guranteed to hit you ever time

saying the kiern great bow makes ranged weapons unfair in Aq is like saying
assassination makes piericing weapons unfair.  If i get set 720 feet away
from a 
master of the Kiern Great Bow who has a shload of mod then one of two
things has happened 
	1. i'm dumbfuck who should plugged and killed

	2. the gm has structured the encounter such so that the situation seems
	hopeless (i.e. wants us to surrender, make valiant last stand, whatever)
in
	which case he'll just use the mage of long eyes instead.

In either case i would have to say the best option is to move out of range,
circle around and try to stay out of sight until your close enought to kill
the guy.  

In the case of a player using the bow its pretty much only going to happen
under two circumstances.
	1. the player goes way out of his way to deliberatly set up 720 foot
killing strip that his opponent cant back out off.  which if he can manage
to do that then he could also set up an assassination for the enemy which
would be alot easier and more conceivable.

	2.  The Gm deliberatly sets up the situation and gives the player that
kill zone.  





> 
> With a bow range of 720 feet (200% of Keiron Bow Range), your naked 
> warrior takes 11 rounds of fire to get into melee range.  With the 
> Bowman switching over to quickdraw once you're inside 360ft you take 8 
> or 9 Broad-tips at a d10 each before your warrior arrives to BEGIN 
> killing him quickly and efficiently.  Sprinting will help do a marginal 
> degree, but being a naked target, the bowman with descent missile mod 
> won't miss.  Expect to take 6d10 damage if you can make a sprinting 
> check, 8d10 if you cannot.  
>  
> >Or get a firemage to go forth and blow them away with a fireball. 8d6 
> in one
> >round after being the target of a couple of arrows is a risk.
> 
> Again with a ruling that the range can be extended by skill to 720 feet, 
> it's not a couple arrows it's 7 to 9 (depending on sprinting, assuming a 
> naked mage) before the firemage gets to 120 feet to toss a fireball 
> (this does ignore finessing).
> 
> Imagine the above scenerio with an archer who has Flaming Arrows.  The 
> sprinting warrior eats 6 to 8 arrows at 1d10 + 1d8 each.
> 
> I like seeing the bow range extended to make missile weapons more 
> useful.  But quading the bow range (Keiron Great Bow with skill is a 
> 450% bow range jump), is likely to unbalance things in the opposite 
> direction.
> 
>  The only problem
> >I see with the range situation is that there tend to be scores of 
> dedicated
> >archers for the enemies while we, as adventurers, tend to be diverse.
> >
> 
> Yes, the above examples assume a single archer.  Banks of archers now 
> become unassailable as there range with skill is 5 or 6 times the 
> longest ranged spells.
> >
> Oh, sorry about the NKOTB thing Greg...didn't mean to catch you on the 
> back swing :).
> 
> Rick

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