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Re: archery commentary




I have no problem with making any new weapon a resticted skill.

Wright

> I think Johnny-boy has a good idear there.  Making the skill restricted
> will reduce the filter-down factor somewhat, but I imagine most folks will
> still use them with their mega missile mod.
> 
> Foo
> 
> 
> On Tue, 22 Sep 1998, John Hogg wrote:
> 
> > 
> > 
> > > As i've said before, I'd be surprised if a character ever got a Kieron
> > > Great Bow, they aren't exported at all.  So you'd have to kill a soldier
> > > of the Kingdom to get one(an adventure to hike all the way up to the mountains
> > > to do this..oh wait..people already go on adventures to get a magical
> > > item), or do it via a serious black market thing, which is again an
> > > adventure.  Look at the availability and the price on these things.  They
> > > cost several thousand GP, _AND_ are only attained via roleplaying.  You
> > > do not walk into a bowyer and pick one up..ever.  As I stated at the
> > > beginning of the list a few months back, they are intended as quasi-magical
> > > items.
> > > 
> > > I think a very important thing that people are missing is the availability
> > > section of the weapon.  All of these weapons are very very difficult to
> > > find in the first place, and near impossible to get training in.
> > > The Kieron Great bow does 1d8 damage, has an availability of 5, takes
> > > a master weapon smith a DECADE to create and a 5d6 weapon smithing
> > > check, and it costs a base of 4,000sp in the place they are made.  A
> > > place that _ONLY_ makes them for the military. 
> > > 
> > > Speaking from personal experience, I have a character out of play for 2
> > > game months doing nothing but creating a single weapon.  It sucks ass, and
> > > i can't even contemplate wanting to keep a character out of game play for
> > > a DECADE to make one of these, or waiting a DECADE for one.  If they
> > > go and attack a soldier for one, they are going to have an entire kingdom
> > > after them.  You can't hide these weapons, its 7' long when unstrung,
> > > and quite unique in appearence.  People know what these things are, and
> > > know that they only come from Geleia, and know that only soldier's use'em,
> > > or possibly folks with a reason, and a right, use'em openly. 
> > 
> > So what you're saying is that there will never be a new GM who looks at
> > the weapon skill list, sees the Neat Bow, decides it would be cool to have
> > a villain or 5 that used it.
> > 
> > As stock and trade adventurers will yank the weapons out of the villain's
> > cold, dead hands (or divine word to have them handed over in pristine
> > condition), obviously the actors shouldn't have them either ... wait a
> > minute, then who gets them?
> > 
> > Oh, and the mend spell that fixes the easy-to-lose-unless-you're-going-
> > to-lose-the-weapon-to-players is cheaper than long eyes and available to
> > all spellcasters.
> > 
> > Admitedly harsh, but aren't shotguns (that don't even pop up on the weapon
> > lists ... with good reason) quasi-magical weapons (tech) that aren't
> > supposed to be available, ever, to players?
> > 
> > (granted, funny as shit ... (KABOOM --"Protect ME, DAMMIT!") but
> > unavailable to the point that there aren't a set of actors who regularly
> > use them, AND they AREN'T manufactured anywhere on Jaern.)
> > 
> > I'm coming off as prickish here, I know, but the point is that you CAN'T
> > introduce new equipment without players having it filtered down to them
> > somehow.
> > 
> > The other problem is if a player DOES role-play and get one, what happens
> > when he goes somewhere (say somewhere ELSE in Geleia) and the guards there
> > don't know he's got a permit for the thing?  If unauthorized possession
> > gets as militant a response as you propose, they shouldn't make it to the
> > city gate.
> > 
> > Suggestion:
> > 
> > make the bow in question's skill restricted.  That way, not only do the
> > players need to have a bow of their own, but someone willing to teach
> > them to get the best advantage (range, presuming we change the Missle
> > weapon skill.)
> > 
> > Sorry about the tone, dude, but I really need to be blunt here.
> > Truly nothing personal.
> > 
> > John
> > 
> > 
> 
>