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Re: archery commentary
On Tue, 22 Sep 1998, Wright Frazier wrote:
> > With a bow range of 720 feet (200% of Keiron Bow Range), your naked
> > warrior takes 11 rounds of fire to get into melee range. With the
> > Bowman switching over to quickdraw once you're inside 360ft you take 8
> > or 9 Broad-tips at a d10 each before your warrior arrives to BEGIN
> > killing him quickly and efficiently. Sprinting will help do a marginal
> > degree, but being a naked target, the bowman with descent missile mod
> > won't miss. Expect to take 6d10 damage if you can make a sprinting
> > check, 8d10 if you cannot.
>
> a) If he hits with all of them.
> b) the Kieron bow only does a d8.
>
As per Steve's comment regrading the shield, I would not allow someone to
sprint where they are using a arm to hold a 15-20 object in front of
them - it is an action contary to the form required for sprinting.
> >
> > >Or get a firemage to go forth and blow them away with a fireball. 8d6
> > in one
> > >round after being the target of a couple of arrows is a risk.
> >
> > Again with a ruling that the range can be extended by skill to 720 feet,
> > it's not a couple arrows it's 7 to 9 (depending on sprinting, assuming a
> > naked mage) before the firemage gets to 120 feet to toss a fireball
> > (this does ignore finessing).
>
> As others have said, if you are encountering someone at 720, you are
> a fool to charge them.
>
Commented as below
> >
> > Imagine the above scenerio with an archer who has Flaming Arrows. The
> > sprinting warrior eats 6 to 8 arrows at 1d10 + 1d8 each.
> >
> > I like seeing the bow range extended to make missile weapons more
> > useful. But quading the bow range (Keiron Great Bow with skill is a
> > 450% bow range jump), is likely to unbalance things in the opposite
> > direction.
>
> As i've said before, I'd be surprised if a character ever got a Kieron
> Great Bow, they aren't exported at all. So you'd have to kill a soldier
> of the Kingdom to get one(an adventure to hike all the way up to the mountains
> to do this..oh wait..people already go on adventures to get a magical
> item), or do it via a serious black market thing, which is again an
> adventure. Look at the availability and the price on these things. They
> cost several thousand GP, _AND_ are only attained via roleplaying. You
> do not walk into a bowyer and pick one up..ever. As I stated at the
> beginning of the list a few months back, they are intended as quasi-magical
> items.
>
> >
> > The only problem
> > >I see with the range situation is that there tend to be scores of
> > dedicated
> > >archers for the enemies while we, as adventurers, tend to be diverse.
> > >
> >
> > Yes, the above examples assume a single archer. Banks of archers now
> > become unassailable as there range with skill is 5 or 6 times the
> > longest ranged spells.
>
> Incorrect...get Long Eyes and you'll whip the crap out of any archer.
> A base long eyes gives 4d6 rounds of 8x range. Thats a 960' long
> lightning bolt, and goes up to 16x range. Magic can already reach
> that far, and you can't easily take a mage's ability to whip off a
> lightning bolt away. You can however loose a weapon fairly easily, and
> its nigh impossible to get one.
>
So I need to be a better than average fire/air mage with one or two
combinations of spells from multiple groups to begin to take on some
shmoe 2/5 of a met away. Sound unbalancing?
In the game that I ran last weekend, the players came up against a Keep
with ten guys on the wall with crossbows. They had to cover an open
field of 600' and I informed the players that they were not extended
range crossbows. The average rating was 24 and no one even attempted to
run across the field.
> I think a very important thing that people are missing is the availability
> section of the weapon. All of these weapons are very very difficult to
> find in the first place, and near impossible to get training in.
> The Kieron Great bow does 1d8 damage, has an availability of 5, takes
> a master weapon smith a DECADE to create and a 5d6 weapon smithing
> check, and it costs a base of 4,000sp in the place they are made. A
> place that _ONLY_ makes them for the military.
>
> Speaking from personal experience, I have a character out of play for 2
> game months doing nothing but creating a single weapon. It sucks ass, and
> i can't even contemplate wanting to keep a character out of game play for
> a DECADE to make one of these, or waiting a DECADE for one. If they
> go and attack a soldier for one, they are going to have an entire kingdom
> after them. You can't hide these weapons, its 7' long when unstrung,
> and quite unique in appearence. People know what these things are, and
> know that they only come from Geleia, and know that only soldier's use'em,
> or possibly folks with a reason, and a right, use'em openly.
>
> Wright
>
You can say that they are hard to find but as these weapons become common
ground, I know that 5 people are going to have them by the end of the
semester based on the way gms give out items.
Sorry, but I do not care for the new ranges and am infavor of Dan's idea.
BJ