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Re: Moving spell casters
I agree lets do the move through skill as a subskill of the weapon
skill. Either as an extra 10' movement per die or as a 2d6 skill
check to move up to 1/2 movement. Either way is fine with me, but I
defiantly like the dice pool splitting idea as well (i.e. can make a
4d6 weapon skill check an then use 2 dice for move through and 2
dice for multi).
-Kris
----------
> From: Wright Frazier <khelek@ns1.cioe.com>
> To: Kris Ames <kris@cioe.com>
> Cc: gmlist@ns1.cioe.com
> Subject: Re: Moving spell casters
> Date: Friday, August 28, 1998 10:59 AM
>
>
> After reading and talkinga bout it, I agree, 1/5 movement flat is
> the way to go for everything. Just a flat 1/5 for multi, precise,
> spell casting, etc...
>
> I still think we need a move through attack ability however. I
personally
> like dragons and like playing them, and like having them do the
flyby
> clawing on the unsuspecting victim.
>
> Wright
>
> > Once a spell has been cast and is active, the caster only needs
to
> > concentrate on it when he desires to change the spell effect.
For
> > example, an ARISE spell requires no concentration to hover, but
does
> > to lower or raise the target. A FLY spell requires no
concentration
> > to move straight at a constant velocity, but does to turn, slow
> > down, or speed up. A conjuration takes no concentration to
> > maintain, but the caster must concentrate on it to make any
changes
> > within the conjuration.
> > Concentrating on the spell restricts the caster's actions to a
slow
> > walk (1/5 normal movement rate) for any non-movement spell, and
the
> > appropriate movement for movement spells. Also he must maintain
> > line of sight (LOS) on the spell effect to be changed. The
caster
> > may not speak, nor perform other actions while concentrating.
> >
> > ****************************
> > By my interpretation this lends support for the entire
proposition.
> > Concentrating limits movement to 1/5. Concentrating on the
spell is
> > required only when changing the effect (similar to the original
> > casting in my opinion). Maybe limit everyone to 1/5 movement
rate
> > when performing another action (spell casting, multi-attack,
etc)
> > instead of the proposed 1/4. I like consistency. Different
rules
> > for one group versus another gets on my nerves (or my poor
feeble
> > mind that can't remember that much :) )
> >
> >
> > -Kris
> >
> >
> >
>