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Re: Moving spell casters
After reading and talkinga bout it, I agree, 1/5 movement flat is
the way to go for everything. Just a flat 1/5 for multi, precise,
spell casting, etc...
I still think we need a move through attack ability however. I personally
like dragons and like playing them, and like having them do the flyby
clawing on the unsuspecting victim.
Wright
> Once a spell has been cast and is active, the caster only needs to
> concentrate on it when he desires to change the spell effect. For
> example, an ARISE spell requires no concentration to hover, but does
> to lower or raise the target. A FLY spell requires no concentration
> to move straight at a constant velocity, but does to turn, slow
> down, or speed up. A conjuration takes no concentration to
> maintain, but the caster must concentrate on it to make any changes
> within the conjuration.
> Concentrating on the spell restricts the caster's actions to a slow
> walk (1/5 normal movement rate) for any non-movement spell, and the
> appropriate movement for movement spells. Also he must maintain
> line of sight (LOS) on the spell effect to be changed. The caster
> may not speak, nor perform other actions while concentrating.
>
> ****************************
> By my interpretation this lends support for the entire proposition.
> Concentrating limits movement to 1/5. Concentrating on the spell is
> required only when changing the effect (similar to the original
> casting in my opinion). Maybe limit everyone to 1/5 movement rate
> when performing another action (spell casting, multi-attack, etc)
> instead of the proposed 1/4. I like consistency. Different rules
> for one group versus another gets on my nerves (or my poor feeble
> mind that can't remember that much :) )
>
>
> -Kris
>
>
>