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Re: Moving spell casters
Amen sister.
Foo
On Fri, 28 Aug 1998, Kris Ames wrote:
> I agree lets do the move through skill as a subskill of the weapon
> skill. Either as an extra 10' movement per die or as a 2d6 skill
> check to move up to 1/2 movement. Either way is fine with me, but I
> defiantly like the dice pool splitting idea as well (i.e. can make a
> 4d6 weapon skill check an then use 2 dice for move through and 2
> dice for multi).
>
> -Kris
>
> ----------
> > From: Wright Frazier <khelek@ns1.cioe.com>
> > To: Kris Ames <kris@cioe.com>
> > Cc: gmlist@ns1.cioe.com
> > Subject: Re: Moving spell casters
> > Date: Friday, August 28, 1998 10:59 AM
> >
> >
> > After reading and talkinga bout it, I agree, 1/5 movement flat is
> > the way to go for everything. Just a flat 1/5 for multi, precise,
> > spell casting, etc...
> >
> > I still think we need a move through attack ability however. I
> personally
> > like dragons and like playing them, and like having them do the
> flyby
> > clawing on the unsuspecting victim.
> >
> > Wright
> >
> > > Once a spell has been cast and is active, the caster only needs
> to
> > > concentrate on it when he desires to change the spell effect.
> For
> > > example, an ARISE spell requires no concentration to hover, but
> does
> > > to lower or raise the target. A FLY spell requires no
> concentration
> > > to move straight at a constant velocity, but does to turn, slow
> > > down, or speed up. A conjuration takes no concentration to
> > > maintain, but the caster must concentrate on it to make any
> changes
> > > within the conjuration.
> > > Concentrating on the spell restricts the caster's actions to a
> slow
> > > walk (1/5 normal movement rate) for any non-movement spell, and
> the
> > > appropriate movement for movement spells. Also he must maintain
> > > line of sight (LOS) on the spell effect to be changed. The
> caster
> > > may not speak, nor perform other actions while concentrating.
> > >
> > > ****************************
> > > By my interpretation this lends support for the entire
> proposition.
> > > Concentrating limits movement to 1/5. Concentrating on the
> spell is
> > > required only when changing the effect (similar to the original
> > > casting in my opinion). Maybe limit everyone to 1/5 movement
> rate
> > > when performing another action (spell casting, multi-attack,
> etc)
> > > instead of the proposed 1/4. I like consistency. Different
> rules
> > > for one group versus another gets on my nerves (or my poor
> feeble
> > > mind that can't remember that much :) )
> > >
> > >
> > > -Kris
> > >
> > >
> > >
> >
>