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Re Move through Attacks
> Lostsa questions on this topic. The basic idea is to start out of combat
> range, buzz past the target, whack him once on the way by and end up out
> of combat range. The questions are:
>
> 0) Should this beastie even exist as an allowable rule. If not, say so
> her and blow the rest of the questions off...
Yes.
>
> 1) How fast do you have to be able to move to accomplish this? 120'/round
> seems to be the going answer.
Enough speed to do an impale.
>
> 2) In this fly by attack... do you get to use your MOD?
No. It is the equivilent to an impale plus a move through.
> 3) Can the attacker use his weapon skill?
There are two skills that could be used to cover this or a new skill could
be added. There is the Jousting skill and the Lance skill. Either of these
could be used for this purpose.
> 4) If going for the impale, does the attacker lost his weapon? If not is
> it an automatic keep or is some check involved?
I would have to go with the automatic keep for this one.
> 5) What forms of movement are allowed? I'd say allow everything to keep
> it simple, but you might not agree... so: hawksoar? horseback? sprinting
> check from hell?
Any movement that would allow the person to hit the target with his weapon
would be okay.
This would be basically be a more advanced form of impale which leads to a
skill check. Just like using multiple attacks or lethal attack and such
are advanced forms of using a weapon to attack.
You could either make a new impale skill or add it to the weapon skill.
For each die rolled you can move 5' after your impale attack. (i.e. If you
are 40' away from a target and you can move 60', you would want to roll
4d6 vs. your weapon skill or impale skill to move an extra 20' past the
target.)
- Preston