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Re: Bludgeon
>From the original writeup... not something I added. That is an
existing rule :)
-Steve
> I agree with all of this except for the target of the bludgeon getting
> a free round. Why is this?
>
> Wright
>
> >
> > For quite a while now there's been a couple of facets to bludgeon
> > that have been played (by just about every GM I can think of) but
> > aren't actually documented. They are "common use" modifications. I
> > wrote up what I believe they are and am posting the whole text of
> > the modified skill here. If everyone wants to give them the nod so
> > we can be consitent? Also if no one has any objections, Dan could
> > you consider this an errata submission?
> >
> > The modified section is the last couple of sentences in the first
> > paragraph and is surrounded by the '**' marks.
> >
> > Basically adding two bits of functionality:
> >
> > 1) The target can choose to either roll _OR_ just go unconscious;
> > 2) The attacker can "pull" his swing to avoid a death roll.
> >
> > -Steve
> >
> > Bludgeon
> >
> > Base Cost: 165 Attribute: AGI
> > Skill Type: Auger Extra Dice: non
> >
> > Bludgeon is the ability to knock an unsuspecting target unconscious
> > by striking from behind with a blunt instrument. The bludgeoner must
> > position himself behind the target without the target having heard,
> > seen or being aware in any way of the attacker. The GM will adjudicate
> > the difficulty of the bludgeon based on factors such as alertness of
> > the target, prevailing light conditions, and other distractions. If
> > successfull, the target rolls on the Bludgeon Critical Hit Table in
> > Appendix D. **The target may, at his option, elect to go unconscious
> > as if they had rolled 41-70 on the Critical Hit Table rather than
> > actually rolling. If it is the attackers goal to avoid inadvertantly
> > killing the target, to "pull" his swing the difficulty check is raised
> > by 1 die and a roll resulting in death will result in coma instead.**
> >
> > If the skill check fails, roll "to strike" against the target. If
> > this roll succeeds, the target takes damage as normal (resolving all
> > proper criticals and other modifiers). If the roll "to strike" fails,
> > the target of the bludgeon gets one free round to act before combat
> > continues.
> >
>