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Re: Bludgeon
really? hmmm...ah well..been awhile since I've been the victim of
a bludgeon or done one. =)
Wright
>
> >From the original writeup... not something I added. That is an
> existing rule :)
>
> -Steve
>
> > I agree with all of this except for the target of the bludgeon getting
> > a free round. Why is this?
> >
> > Wright
> >
> > >
> > > For quite a while now there's been a couple of facets to bludgeon
> > > that have been played (by just about every GM I can think of) but
> > > aren't actually documented. They are "common use" modifications. I
> > > wrote up what I believe they are and am posting the whole text of
> > > the modified skill here. If everyone wants to give them the nod so
> > > we can be consitent? Also if no one has any objections, Dan could
> > > you consider this an errata submission?
> > >
> > > The modified section is the last couple of sentences in the first
> > > paragraph and is surrounded by the '**' marks.
> > >
> > > Basically adding two bits of functionality:
> > >
> > > 1) The target can choose to either roll _OR_ just go unconscious;
> > > 2) The attacker can "pull" his swing to avoid a death roll.
> > >
> > > -Steve
> > >
> > > Bludgeon
> > >
> > > Base Cost: 165 Attribute: AGI
> > > Skill Type: Auger Extra Dice: non
> > >
> > > Bludgeon is the ability to knock an unsuspecting target unconscious
> > > by striking from behind with a blunt instrument. The bludgeoner must
> > > position himself behind the target without the target having heard,
> > > seen or being aware in any way of the attacker. The GM will adjudicate
> > > the difficulty of the bludgeon based on factors such as alertness of
> > > the target, prevailing light conditions, and other distractions. If
> > > successfull, the target rolls on the Bludgeon Critical Hit Table in
> > > Appendix D. **The target may, at his option, elect to go unconscious
> > > as if they had rolled 41-70 on the Critical Hit Table rather than
> > > actually rolling. If it is the attackers goal to avoid inadvertantly
> > > killing the target, to "pull" his swing the difficulty check is raised
> > > by 1 die and a roll resulting in death will result in coma instead.**
> > >
> > > If the skill check fails, roll "to strike" against the target. If
> > > this roll succeeds, the target takes damage as normal (resolving all
> > > proper criticals and other modifiers). If the roll "to strike" fails,
> > > the target of the bludgeon gets one free round to act before combat
> > > continues.
> > >
> >
>