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Re: Bludgeon




'course we are here to discuss such things. I've never actually seen
this ruling come into play to be quite honest. Could be GMs didn't
know about it. Could be my manual is older than dirt and its been
changed. Does the rule make sense? Should it disappear as part of the
suggested rewrite?

						-Steve

> really? hmmm...ah well..been awhile since I've been the victim of
> a bludgeon or done one. =)
>
> > >From the original writeup... not something I added. That is an
> > existing rule :)
> > 
> > > I agree with all of this except for the target of the bludgeon getting
> > > a free round.  Why is this?
> > >
> > > > 
> > > > For quite a while now there's been a couple of facets to bludgeon
> > > > that have been played (by just about every GM I can think of) but
> > > > aren't actually documented. They are "common use" modifications. I
> > > > wrote up what I believe they are and am posting the whole text of
> > > > the modified skill here. If everyone wants to give them the nod so
> > > > we can be consitent? Also if no one has any objections, Dan could
> > > > you consider this an errata submission?
> > > > 
> > > > The modified section is the last couple of sentences in the first
> > > > paragraph and is surrounded by the '**' marks.
> > > > 
> > > > Basically adding two bits of functionality:
> > > > 
> > > > 1) The target can choose to either roll _OR_ just go unconscious;
> > > > 2) The attacker can "pull" his swing to avoid a death roll.
> > > > 
> > > > 						-Steve
> > > > 
> > > > Bludgeon
> > > > 
> > > > Base Cost: 165		Attribute: AGI
> > > > Skill Type: Auger	Extra Dice: non
> > > > 
> > > > Bludgeon is the ability to knock an unsuspecting target unconscious
> > > > by striking from behind with a blunt instrument. The bludgeoner must
> > > > position himself behind the target without the target having heard,
> > > > seen or being aware in any way of the attacker. The GM will adjudicate
> > > > the difficulty of the bludgeon based on factors such as alertness of
> > > > the target, prevailing light conditions, and other distractions. If
> > > > successfull, the target rolls on the Bludgeon Critical Hit Table in
> > > > Appendix D. **The target may, at his option, elect to go unconscious
> > > > as if they had rolled 41-70 on the Critical Hit Table rather than
> > > > actually rolling. If it is the attackers goal to avoid inadvertantly
> > > > killing the target, to "pull" his swing the difficulty check is raised 
> > > > by 1 die and a roll resulting in death will result in coma instead.**
> > > > 
> > > > 	If the skill check fails, roll "to strike" against the target. If 
> > > > this roll succeeds, the target takes damage as normal (resolving all 
> > > > proper criticals and other modifiers). If the roll "to strike" fails,
> > > > the target of the bludgeon gets one free round to act before combat
> > > > continues.
> > > > 
> > >
> > 
>