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Skill Costs.
We talked about doing the cost determined by distance from x a couple
of times, I kinda like it, but I can see how it would get REALLY
ugly really quick. Also it would definately lead towards less overal
flexibility. I.e. the Warrior pays what 5x for auger skills?
You'll never see a warrior with craft abilities again till they
have maxed out a few weapons and their spell abilities. Also
the Mage-Priest will rull the land, mages are already use to
buying double cost groups up to high levels(Time/Nec of 12 is
a really really strong draw for any earth mage), so buying
up their priestly abilities at double, while expensive, is
very feasable. I personally don't wanna see an earth mage
with Halt Time and Divine word. Also, you'd just about
see the disappearence of the Nomad, sice Mages and Augers
could get the incants at only double cost.
Wright