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Re: Defensive Skill
There is already a marine skill specifically for improving MDV. Why not
leave it split, with warriors having the skill and common sense to parry
effectively with a weapon to boost CDV and GDV, while Marines have the
skill and agility to boost MDV? This would be in keeping with the way
other abilities in the game are divided among the classes, verbal and
non-verbal casting being in seperate backgrounds for instance.
Just a thought...admittedly without having time to read all the posts of
others on the subject.
Rick
>Okay,
>
>Wright and Lyle stop P*SS fighting.
>
>Wright I certainly do understand Lyle's stance, it would be very
>difficult in my opinion to concentrate on avoiding missile weapons
while
>also attacking in a combat situation. After saying that I do like the
>simplicity of having the +2 count across the board. Why not explain
the
>+2 to all DVs as the fact that in order to make yourself harder to hit
>you are bouncing around more, ducking, etc in combination with your
>weapon (which is still being used to hit things if you see just the
right
>opening that will flow nicely with your defensive "dance"). It is this
>ducking, dancing, dogging around that primarily confers the bonus and
>this would confer a bonus across the board (i.e. if you are moving
around
>constantly in no predictable pattern you are more difficult to hit even
>with a bow).
>
>
>Well what do you all think? [I wince and prepare to be flamed]
>
>-Kris
>
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