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Re: Updates.



> Experience is good enough, esspecially for things like combat,
> and I believe one of his major points was that he wacked
> several combat veterans of vietnam in some gunfight with
> police, as well as several police officers.  So even if
> he does gain some minor knowledge from these people, he is
> gonna get a lot of knowledge that shouldn't be given out,
> i.e. even 1/10 of the training that a US Marine receives is
> still going to help significantly.

Negative. If I come over to your desk and spew for a couple of
hours on a topic you have no familiarity with, what's your
retension rate? Round about zero? Not even close to 10%...
As for making a bullet... don't think so. At best you may have
seen someone reload a bullet. And those people don't generally
make primers, they buy them.

What knowledge to you really gain from reliving, in a flash,
a combat veterans' life? That he doesn't like killing children?
Also, since I ran the firefight mentioned above, I never said
there were any vietnam war veterans. There were some normal
pudly cops and a swat team. Vietnam ended in 72. That is 26
years ago... you'd have to be 18... so the youngest vietnam
veteran is now 44. Most police officers on the street, and
even more so, most swat members are considerably younger than
that. The firefight was set in modern day...

The documentation part is a pretty good argument... against you.
If it isn't documented, it don't exist. Pretty straight forward.
I'd also take the word of the GM that ran it... but I'd be making
the documentation at that time.

> And how are we supposed to do this when there is no write up on it or
> the item given out is badly detailed?  Answer, we can't, so it should
> be written up.

You don't write up every experience an adventurer has. If there's
knowledge gained, you give them skills. Does joe have a bullet
making skill? No, then he can't do it. Its that simple. What about
his other skills with modern day stuff? Are they there? No...

I won't argue that he's been given an edge. If I've seen something
done I have a better chance at figuring it out on the fly (real world,
in AQ I still need a default or eeps). Knowing what an automatic weapon
can do and being able to do it/being skilled at it are different. The
system reflects that. You have the skill or you don't.

						-Steve