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Re: [Fwd: Steel tech and weapons]
I just remembered...
Aren't mods int based skills?
Should they be?
Jevan F.
On Sun, 21 Jun 1998, Wright Frazier wrote:
>
> Interesting notion, I don't know if I like it or not. Personally, I like
> materials to give better DVs alone, because they are so common, and because
> anyone can hit anyone(but that may just be reflected by the fact I've been
> playing with and GM'ing for the top warriors in the game of late where
> a 30 CDV is a 50/50 shot or better). Hmmm..definately worth thinking about
> though.
>
> Wright
>
>
> > > enchanted weapon. As regards other materials, again, what is the actual
> > > effect to the weapon/armor? Is it stronger? Then it should be harder to
> > > break/penetrate when using equal amounts; on the other hand, you could
> > > opt for equal protection effect (i.e., adamant plate mail = iron plate mail),
> > > and just have a lighter version of the armor (a thinner gauge is required
> > > to provide the same protection).
> >
> > That's a pretty good idea. Perhaps instead of increasing DVs, better
> > materials remove other restrictions (such as movement, added STR
> > and AGI checks, etc...). Good thinking Lyle.
> >
> > -Steve
> >
>
>