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Re: Points of interest





On Mon, 22 Jun 1998, Kris Ames wrote:

> 
> 
> 
> > 
> > As I sated before, respect thy neighbors home.  If a left turn ends up
> there,
> > don't screw the place up.  If it really looks like its going to lead to
> that,
> > end the game and hand it off to the GM who owns the place with a good
> writeup
> > of whats going on.  
> 
> Hmmm....maybe I am confused.  Does this mean that only the GM who
> is "in charge" of an area can run a game based out of that area.  I
> thought the idea was for people to create a place with a consistent
> landscape, characters, etc so that any GM could use the material. 
> Obviously other GM's can't screw up another GM's major landmarks,
> actors etc without the originating GM's permission.  The only possible
> acceptation to this should be if players pull something out of their ass
> and
> then it can't be helped.
> 
> 
> Just wondering.
> 
> -Kris
> 



In reply to your comment about the setting, I believe that the idea was
not to exclude people from areas, but with GMs having authority to write
up actors and think out consequences there will be more uniformity and
less destructive interference between different GMs with different ideas.

Jevan F.