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Re: [Fwd: Steel tech and weapons]




Hmm..are they?  that opens up a whole can of worms if they are.  Anyone
else know anything about this?

Wright

> I just remembered...
> 
> 
> Aren't mods int based skills?
> Should they be?
> 
> Jevan F.  
> 
> On Sun, 21 Jun 1998, Wright Frazier wrote:
> 
> > 
> > Interesting notion, I don't know if I like it or not.  Personally, I like
> > materials to give better DVs alone, because they are so common, and because
> > anyone can hit anyone(but that may just be reflected by the fact I've been
> > playing with and GM'ing for the top warriors in the game of late where
> > a 30 CDV is a 50/50 shot or better).  Hmmm..definately worth thinking about
> > though.
> > 
> > Wright
> > 
> > 
> > > > enchanted weapon.  As regards other materials, again, what is the actual
> > > > effect to the weapon/armor?  Is it stronger?  Then it should be harder to
> > > > break/penetrate when using equal amounts; on the other hand, you could
> > > > opt for equal protection effect (i.e., adamant plate mail = iron plate mail),
> > > > and just have a lighter version of the armor (a thinner gauge is required
> > > > to provide the same protection).  
> > > 
> > > That's a pretty good idea. Perhaps instead of increasing DVs, better
> > > materials remove other restrictions (such as movement, added STR
> > > and AGI checks, etc...). Good thinking Lyle.
> > > 
> > > 						-Steve
> > > 
> > 
> > 
> 
>