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Re: T'orites and armor



See various replies below.

"I am ready to meet my Maker.  Whether my Maker is ready for the ordeal of 
 meeting me is another matter entirely."

- Winston Churchill

On Tue, 7 Mar 2000, John  Hogg wrote:

> 
> 
> On Tue, 7 Mar 2000, Steven E. Ames wrote:
> 
> > Doesn't robes protect against immobilize as well? Twas my understanding
> > that anything that provide at least 1 point of 'CDV' could get you
> > around an immobilize. Plus monks wear robes :)
> > 
> > -Steve
> > 
> 
> Kinda takes the wind out of that 400 ep skill if you go that way, though
> ... not many folks outside of scrogg worshipers and new party members 
> dashing ahead before the fire mage's spells go off enter combat naked.
> 

I have always let folks immobilize through robes.


> Perhaps instead of a 2d6 flat roll, increase the difficulty of the skill
> check based on how the target's armored (GM's call)
> 

Yes, please.  God forbid we have a versatile skill with a base cost of
only 400. ;P


> Something like 2d6 for naked and clothing and on up for different armors,
> creature armor ability, etc.
> 

How about a d6 per point of DV?  I think Steve suggested this.


> As far as robes stopping an immobilize, I distinctly remember an
> unfortunate 1-hop line drive when I was in shallow left field in little
> league that my uniform pants indeed did NOT stop before dropping me to the
> ground quite effectively.

Heh....*THWOK*

Is that why your voice sounds funny?


> 
> Needless to say, that area got armored right quick.
> 

That'll learn ya.


> Though I do see your argument in regard to taking the armor value and
> movement costs associated with clothing and considering it armor ...
> within the system it seems accurate.
> 
Yeah, but there's that little 'realism' precept that Steve pointed out in
a windy email last week. ;P

> 


> 
> 
>