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Re: T'orites and armor




As much as I'm going to regret advocating this, it makes since to me.
Afterall, immobilize is just a finger poke in the right place.  

"I'm going to enjoy killing you."
		-The Bad Guy
"You're going to enjoy it with one friggin' eye!"
		-Jim Carey
		The Mask

BJ

On Tue, 7 Mar 2000, Steven E. Ames wrote:

> Clothing and Robes are different. Clothing does not provide any DV.
> Standard everyday attire or business clothing gives you 0 CDV. Hence you
> can immobilize most people with no extra effort. So... you don't have to
> be naked to get zero CDV... you just can't be wearing anything armored
> or padded. Normal clothing also does not affect your movement rate (GM
> adjudication for those tight leather pants you like to wear).
> 
> I'm still pondering your extra difficulty check... are you suggesting
> something along the way of an extra die per CDV? So 3d6 for robes, 6d6
> for plate?
> 
> -Steve
> 
> ----- Original Message -----
> From: "John Hogg" <johnhogg@laf.cioe.com>
> To: "Steven E. Ames" <steve@virtual-voodoo.com>
> Cc: "John Hogg" <johnhogg@laf.cioe.com>; <gmlist@cioe.com>
> Sent: Tuesday, March 07, 2000 1:53 PM
> Subject: Re: T'orites and armor
> 
> 
> >
> >
> > On Tue, 7 Mar 2000, Steven E. Ames wrote:
> >
> > > Doesn't robes protect against immobilize as well? Twas my
> understanding
> > > that anything that provide at least 1 point of 'CDV' could get you
> > > around an immobilize. Plus monks wear robes :)
> > >
> > > -Steve
> > >
> >
> > Kinda takes the wind out of that 400 ep skill if you go that way,
> though
> > ... not many folks outside of scrogg worshipers and new party members
> > dashing ahead before the fire mage's spells go off enter combat naked.
> >
> > Perhaps instead of a 2d6 flat roll, increase the difficulty of the
> skill
> > check based on how the target's armored (GM's call)
> >
> > Something like 2d6 for naked and clothing and on up for different
> armors,
> > creature armor ability, etc.
> >
> > As far as robes stopping an immobilize, I distinctly remember an
> > unfortunate 1-hop line drive when I was in shallow left field in
> little
> > league that my uniform pants indeed did NOT stop before dropping me to
> the
> > ground quite effectively.
> >
> > Needless to say, that area got armored right quick.
> >
> > Though I do see your argument in regard to taking the armor value and
> > movement costs associated with clothing and considering it armor ...
> > within the system it seems accurate.
> >
> >
> >
> >
> >
> 
>