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Re: T'orites and armor
As a GM I've had people try to immobilize someone who wasn't normal and ran
it as following:
Player: Is he wearing armor?
Me: None you can see
Player: I immobilize him ( 2d6 roll ) Made it.
Me: Results, he is still standing
Player: What I made my check
Me: Correction you would have made your check if it took 2d6 but that was
a 3d6 check since you didn't know he is missing the kidney you tried
to hit ( or something like that )
Player: F*ck
Me: Does a 24 hit? How about a 25 and an 18? Take 26 points
I'm for extra dice to the check with possibilities of the player not knowing
they need to roll more dice to succede until they try. Just like detect traps
is supposed to be done by the GM. You don't know if you failed or not you just
know you didn't find a thing ( or you waste time unarming a piece of hair that
go stuck in the lock that you thought was a trap )
Greg
> From steve@virtual-voodoo.com Tue Mar 7 14:10:32 2000
> From: "Steven E. Ames" <steve@virtual-voodoo.com>
> To: "John Hogg" <johnhogg@laf.cioe.com>
> Cc: "John Hogg" <johnhogg@laf.cioe.com>, <gmlist@cioe.com>
> Subject: Re: T'orites and armor
> Date: Tue, 7 Mar 2000 14:10:01 -0500
>
> Clothing and Robes are different. Clothing does not provide any DV.
> Standard everyday attire or business clothing gives you 0 CDV. Hence you
> can immobilize most people with no extra effort. So... you don't have to
> be naked to get zero CDV... you just can't be wearing anything armored
> or padded. Normal clothing also does not affect your movement rate (GM
> adjudication for those tight leather pants you like to wear).
>
> I'm still pondering your extra difficulty check... are you suggesting
> something along the way of an extra die per CDV? So 3d6 for robes, 6d6
> for plate?
>
> -Steve
>
> ----- Original Message -----
> From: "John Hogg" <johnhogg@laf.cioe.com>
> To: "Steven E. Ames" <steve@virtual-voodoo.com>
> Cc: "John Hogg" <johnhogg@laf.cioe.com>; <gmlist@cioe.com>
> Sent: Tuesday, March 07, 2000 1:53 PM
> Subject: Re: T'orites and armor
>
>
> >
> >
> > On Tue, 7 Mar 2000, Steven E. Ames wrote:
> >
> > > Doesn't robes protect against immobilize as well? Twas my
> understanding
> > > that anything that provide at least 1 point of 'CDV' could get you
> > > around an immobilize. Plus monks wear robes :)
> > >
> > > -Steve
> > >
> >
> > Kinda takes the wind out of that 400 ep skill if you go that way,
> though
> > ... not many folks outside of scrogg worshipers and new party members
> > dashing ahead before the fire mage's spells go off enter combat naked.
> >
> > Perhaps instead of a 2d6 flat roll, increase the difficulty of the
> skill
> > check based on how the target's armored (GM's call)
> >
> > Something like 2d6 for naked and clothing and on up for different
> armors,
> > creature armor ability, etc.
> >
> > As far as robes stopping an immobilize, I distinctly remember an
> > unfortunate 1-hop line drive when I was in shallow left field in
> little
> > league that my uniform pants indeed did NOT stop before dropping me to
> the
> > ground quite effectively.
> >
> > Needless to say, that area got armored right quick.
> >
> > Though I do see your argument in regard to taking the armor value and
> > movement costs associated with clothing and considering it armor ...
> > within the system it seems accurate.
> >
> >
> >
> >
> >
>