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Re: T'orites and armor



Does it make sense to you as well? ;)

"I am ready to meet my Maker.  Whether my Maker is ready for the ordeal of 
 meeting me is another matter entirely."

- Winston Churchill

On Tue, 7 Mar 2000, Benjamin Austin wrote:

> 
> As much as I'm going to regret advocating this, it makes since to me.
> Afterall, immobilize is just a finger poke in the right place.  
> 
> "I'm going to enjoy killing you."
> 		-The Bad Guy
> "You're going to enjoy it with one friggin' eye!"
> 		-Jim Carey
> 		The Mask
> 
> BJ
> 
> On Tue, 7 Mar 2000, Steven E. Ames wrote:
> 
> > Clothing and Robes are different. Clothing does not provide any DV.
> > Standard everyday attire or business clothing gives you 0 CDV. Hence you
> > can immobilize most people with no extra effort. So... you don't have to
> > be naked to get zero CDV... you just can't be wearing anything armored
> > or padded. Normal clothing also does not affect your movement rate (GM
> > adjudication for those tight leather pants you like to wear).
> > 
> > I'm still pondering your extra difficulty check... are you suggesting
> > something along the way of an extra die per CDV? So 3d6 for robes, 6d6
> > for plate?
> > 
> > -Steve
> > 
> > ----- Original Message -----
> > From: "John Hogg" <johnhogg@laf.cioe.com>
> > To: "Steven E. Ames" <steve@virtual-voodoo.com>
> > Cc: "John Hogg" <johnhogg@laf.cioe.com>; <gmlist@cioe.com>
> > Sent: Tuesday, March 07, 2000 1:53 PM
> > Subject: Re: T'orites and armor
> > 
> > 
> > >
> > >
> > > On Tue, 7 Mar 2000, Steven E. Ames wrote:
> > >
> > > > Doesn't robes protect against immobilize as well? Twas my
> > understanding
> > > > that anything that provide at least 1 point of 'CDV' could get you
> > > > around an immobilize. Plus monks wear robes :)
> > > >
> > > > -Steve
> > > >
> > >
> > > Kinda takes the wind out of that 400 ep skill if you go that way,
> > though
> > > ... not many folks outside of scrogg worshipers and new party members
> > > dashing ahead before the fire mage's spells go off enter combat naked.
> > >
> > > Perhaps instead of a 2d6 flat roll, increase the difficulty of the
> > skill
> > > check based on how the target's armored (GM's call)
> > >
> > > Something like 2d6 for naked and clothing and on up for different
> > armors,
> > > creature armor ability, etc.
> > >
> > > As far as robes stopping an immobilize, I distinctly remember an
> > > unfortunate 1-hop line drive when I was in shallow left field in
> > little
> > > league that my uniform pants indeed did NOT stop before dropping me to
> > the
> > > ground quite effectively.
> > >
> > > Needless to say, that area got armored right quick.
> > >
> > > Though I do see your argument in regard to taking the armor value and
> > > movement costs associated with clothing and considering it armor ...
> > > within the system it seems accurate.
> > >
> > >
> > >
> > >
> > >
> > 
> > 
>