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RE: Nexus-remove
> -----Original Message-----
> From: Steven Ames [mailto:steve@virtual-voodoo.com]
> Sent: Tuesday, October 05, 1999 8:15 AM
> To: bh010296@prodigy.net; KyleGath@aol.com
> Cc: gmlist@cioe.com
> Subject: RE: Nexus-remove
>
>
> > As for Father Warrick being the hook - yes he was. I have the
> good fortune
> > of playing a character who has created a large number of positive
> > relationships with other characters in the Rougtero area. I
> knew any number
> > of characters would be glad to do anything to save my character. You can
> > imagine how honored this makes me feel. Indeed, none of the twelve
> > adventurers even bothered mentioning payment during my game
> Saturday night.
> > They were willing to do it because of who the character was.
>
> That would be an excellent hook for another GM. They catch you before the
> game. Run a bit of a mini-adventure that results in your being captured.
> Then hook a party in. *shrug*
>
> > My point - and I do have one - is that the constant use of a current
> > character can weaken your credibility while GMing. Never
> forget, however,
> > that the infrequent opportunity to create an excellent gaming experience
> > should be taken.
>
> Right. Agreed. Its best, however, not to involve your own adventurers.
> Conflict of interests. What if some other adventurer had decided to
> wack Father Warrick rather than unchain him? If that attack failed
> (for whatever reason) you would never truly be free of the stigma of
> favoriteism and vested interest. Why put yourself in that situation?
> The above is a drastic reach, but other lesser incidences do crop up.
>
> -Steve
I had a good time, and no one else (at least on Saturday night) had anything
to say about it. To be honest, I was perfectly prepared to have Warrick die.
I certainly wouldn't have been happy about it, and you are right, I wouldn't
have wanted to GM a failed attempt, but thankfully none of that happened.
Live and learn, eh?
Brandon