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RE: Nexus-remove



> Changes happen. As an example, no one consulted anyone else when the sea
> wall was destroyed (or at least, not me). The sea wall, Karfelon and half of
> the little island of Lojem was destroyed, and with it the plotlines I had
> been working on. I was a GM and wasn't consulted before this took place, and
> yes it upset me for a while, but I got over it. I realized that the radical
> change in the setting offered even greater opportunity for adventure. As a
> club, the GMs dealt with the creation of Rougtero, the lack of food supply &
> trade and the many refugees pouring into the area. I had the opportunity to
> participate in all of these, and even to create my own new plotlines,
> including one which lasted two years and involved a transdimensional race of
> shape-changing creatures who destroyed other worlds for a lark. I had the
> opportunity to bring them back for one final appearance, and I took it, and
> I had (for the most part) a wonderful time doing so.

Quite so...

> Now in Rougtero a similar situation has arisen. The abrupt stopping of
> interdimensional trade, the lack of food due to pirates, and even refugees
> from another dimension are all gaming opportunities. Believe me that now
> more than ever I feel my distance from Lafayette and the Fantasy Club. I
> would love to be able to run a game this week where an interdimensional
> courier dropped through the Nexus right before its closure and was unable to
> get his parcel delivered due to his spending a night in the Spectral Meteor
> and finding the Nexus gone the next day. Or to run a game where a mage
> capable of casting Otherworld comes to town, only to have to hire bodyguards
> to protect him from all the people looking to retain him for his abilities -
> and the people who will do anything to keep him from using those abilities.
> There are a multitude of things to do in Rougtero, and if you remain upset
> about adventure possibilities that are lost due to the closing of the Nexus,
> you will certainly miss out on them.

Excellent! That's the way everyone should be thinking. "What if"? That's
the core. Not "lets go back" or "it never happened" or "this sucks". The
essense of role playing is "what if".

-Steve