[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

RE: Nexus-remove



Ok...I'm still kind of confused after reading this mass of data, so
correct these statements if they are incorrect.

A) Taurus is dead, and all ramifications of his death are still in effect.

B) Karfelon is still buried/flooded.

C) No one can make a portal within 200 mets (66 miles) of the old location
of the nexus (which I am still kind of fuzzy on).

 -*********************************-
-  Joel Gunderson                   -         
-  fooboy@laf.cioe.com              -
-  Die, v.:                         -
-         To stop sinning suddenly. -
-                 -- Elbert Hubbard -
 -*********************************-

On Mon, 4 Oct 1999, Brandon Stenger wrote:

> 
> > C)  Once in every six months is the rule but out of courtesy of other GMs
> > you should not make earth-shattering changes without consulting
> > them.  And
> > consulting Dan who has not GMs or played games in the last six
> > months other
> > than the newby games may have been faulty.  I understand that you
> > might not
> > have realized you made a mistake in consulting Dan.  Lyle would
> > have been a
> > much better choice.
> 
> Changes happen. As an example, no one consulted anyone else when the sea
> wall was destroyed (or at least, not me). The sea wall, Karfelon and half of
> the little island of Lojem was destroyed, and with it the plotlines I had
> been working on. I was a GM and wasn't consulted before this took place, and
> yes it upset me for a while, but I got over it. I realized that the radical
> change in the setting offered even greater opportunity for adventure. As a
> club, the GMs dealt with the creation of Rougtero, the lack of food supply &
> trade and the many refugees pouring into the area. I had the opportunity to
> participate in all of these, and even to create my own new plotlines,
> including one which lasted two years and involved a transdimensional race of
> shape-changing creatures who destroyed other worlds for a lark. I had the
> opportunity to bring them back for one final appearance, and I took it, and
> I had (for the most part) a wonderful time doing so.
> 
> Now in Rougtero a similar situation has arisen. The abrupt stopping of
> interdimensional trade, the lack of food due to pirates, and even refugees
> from another dimension are all gaming opportunities. Believe me that now
> more than ever I feel my distance from Lafayette and the Fantasy Club. I
> would love to be able to run a game this week where an interdimensional
> courier dropped through the Nexus right before its closure and was unable to
> get his parcel delivered due to his spending a night in the Spectral Meteor
> and finding the Nexus gone the next day. Or to run a game where a mage
> capable of casting Otherworld comes to town, only to have to hire bodyguards
> to protect him from all the people looking to retain him for his abilities -
> and the people who will do anything to keep him from using those abilities.
> There are a multitude of things to do in Rougtero, and if you remain upset
> about adventure possibilities that are lost due to the closing of the Nexus,
> you will certainly miss out on them.
> >
> > D)  It is a Dessus campaign, not an Atalia campaign.
> >
> 
> I was mistaken. I thought Atalia was something you and Mike shared. As for
> my advice from the previous post - it all still applies. If you have an area
> that is a viable setting all on its own - run it that way.
> 
> 
> > F)  As to Taurus, the reason the god Taurus is dead was the mass
> > killing of
> > his worshippers that was what weakened him.  you have an archive with his
> > priests in the town where the primary motivator for killing Taursites was
> > located  (Ie High priest Dusk). It would be very hard for me to see Rudri
> > taking out Taurus prewarned.  This could be seen as a misunderstanding of
> > what happened in your game as well.  But I question your ruling
> > on it.  If
> > it was me, Taurus would be live and well (maybe not well but at least up
> > and running).
> 
> Every time I have mentioned this on the list (and in Saturday night's game)
> I have stated that this only affected the Rougtero area (at least as far as
> my ruling goes - other GMs are welcome to use this opportunity in their
> settings to bring back some Librarians). Just because some survived in
> Rougtero doesn't mean that enough weren't killed worldwide to make Tarus
> considerably weaker. No one has gone anywhere near detail on this - all
> characters know is that there is a highly secured building in Rougtero in
> which at least one living Priest of Tarus resides. If I was to personally
> use this Archive, I would say that there were a handful who lived in the
> Archive full time - never leaving. As Priests they have the ability to do
> so, and being hunted by a force as powerful as Dusk might give them the
> motivation to do just that. I would further state that they have created
> some sort of elaborate signalling mechanism designed to bring messengers to
> their door as needed. They have all the spells they need to make sure that
> any one who desires an audience is actually such a person, and not there
> under any false pretense. They are indeed safe as long as they stay inside.
> When they were contacted in the game Saturday, a single priest spoke to a
> single character through a three inch slot in the door. These guys are
> cautious because they have to be.
> 
> 
> Brandon
> 
>